- LEDs reflect layer for the most part. the custom RESET layer i added doesn't work because I don't know the specific layer signal(?) to reference in visualizer.c - make sure you add the idiot rules.mk or whatever. that's important. - only have master side working; slave side isn't getting proper update for some reason.master
parent
521ab53e7a
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VISUALIZER_ENABLE = yes
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LCD_ENABLE = yes
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LED_ENABLE = no
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LCD_BACKLIGHT_ENABLE = yes
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/*
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Copyright 2017 Fred Sundvik
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "simple_visualizer.h"
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// This function should be implemented by the keymap visualizer
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// Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing
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// that the simple_visualizer assumes that you are updating
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// Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is
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// stopped. This can be done by either double buffering it or by using constant strings
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static void get_visualizer_layer_and_color(visualizer_state_t* state) {
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uint8_t saturation = 255;
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uint8_t brightness = 0;
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if (state->status.layer & 0x4) {
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state->target_lcd_color = LCD_COLOR(0, saturation, 0xFF);
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state->layer_text = "jlj-mouse";
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}
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else if (state->status.layer & 0x2) {
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state->target_lcd_color = LCD_COLOR(168, saturation, 0xFF);
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state->layer_text = "jlj-symbols";
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}
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else {
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state->target_lcd_color = LCD_COLOR(84, saturation, brightness);
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state->layer_text = "jlj-default";
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}
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}
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