diff --git a/keyboards/ergodox_infinity/keymaps/josiah/rules.mk b/keyboards/ergodox_infinity/keymaps/josiah/rules.mk new file mode 100644 index 000000000..e720e598d --- /dev/null +++ b/keyboards/ergodox_infinity/keymaps/josiah/rules.mk @@ -0,0 +1,5 @@ +VISUALIZER_ENABLE = yes +LCD_ENABLE = yes +LED_ENABLE = no +LCD_BACKLIGHT_ENABLE = yes + diff --git a/keyboards/ergodox_infinity/keymaps/josiah/visualizer.c b/keyboards/ergodox_infinity/keymaps/josiah/visualizer.c new file mode 100644 index 000000000..b1e3e0dee --- /dev/null +++ b/keyboards/ergodox_infinity/keymaps/josiah/visualizer.c @@ -0,0 +1,37 @@ +/* +Copyright 2017 Fred Sundvik +This program is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 2 of the License, or +(at your option) any later version. +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. +You should have received a copy of the GNU General Public License +along with this program. If not, see . +*/ + +#include "simple_visualizer.h" + +// This function should be implemented by the keymap visualizer +// Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing +// that the simple_visualizer assumes that you are updating +// Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is +// stopped. This can be done by either double buffering it or by using constant strings +static void get_visualizer_layer_and_color(visualizer_state_t* state) { + uint8_t saturation = 255; + uint8_t brightness = 0; + if (state->status.layer & 0x4) { + state->target_lcd_color = LCD_COLOR(0, saturation, 0xFF); + state->layer_text = "jlj-mouse"; + } + else if (state->status.layer & 0x2) { + state->target_lcd_color = LCD_COLOR(168, saturation, 0xFF); + state->layer_text = "jlj-symbols"; + } + else { + state->target_lcd_color = LCD_COLOR(84, saturation, brightness); + state->layer_text = "jlj-default"; + } +}