11 KiB
Quantum Keycodes
All keycodes within quantum are numbers between 0x0000
and 0xFFFF
. Within your keymap.c
it may look like you have functions and other special cases, but ultimately the C preprocessor will translate those into a single 4 byte integer. QMK has reserved 0x0000
through 0x00FF
for standard keycodes. These are keycodes such as KC_A
, KC_1
, and KC_LCTL
, which are basic keys defined in the USB HID specification.
On this page we have documented keycodes between 0x00FF
and 0xFFFF
which are used to implement advanced quantum features. If you define your own custom keycodes they will be put into this range as well. Keycodes above 0x00FF
may not be used with any of the mod/layer-tap keys listed
Quantum keycodes
Name | Description |
---|---|
RESET |
Put the keyboard into DFU mode for flashing |
DEBUG |
Toggles debug mode |
KC_GESC /GRAVE_ESC |
Acts as escape when pressed normally but when pressed with Shift or GUI will send a ~ |
KC_LSPO |
Left shift when held, open paranthesis when tapped |
KC_RSPC |
Right shift when held, close paranthesis when tapped |
KC_LEAD |
The leader key |
FUNC(n) /F(n) |
Call fn_action(n) |
M(n) |
to call macro n |
MACROTAP(n) |
to macro-tap n idk FIXME |
Bootmagic Keycodes
Shortcuts for bootmagic options (these work even when bootmagic is off.)
Name | Description |
---|---|
MAGIC_SWAP_CONTROL_CAPSLOCK |
Swap Capslock and Left Control |
MAGIC_CAPSLOCK_TO_CONTROL |
Treat Capslock like a Control Key |
MAGIC_SWAP_LALT_LGUI |
Swap the left Alt and GUI keys |
MAGIC_SWAP_RALT_RGUI |
Swap the right Alt and GUI keys |
MAGIC_NO_GUI |
Disable the GUI key |
MAGIC_SWAP_GRAVE_ESC |
Swap the Grave and Esc key. |
MAGIC_SWAP_BACKSLASH_BACKSPACE |
Swap backslack and backspace |
MAGIC_HOST_NKRO |
Force NKRO on |
MAGIC_SWAP_ALT_GUI /AG_SWAP |
Swap Alt and Gui on both sides |
MAGIC_UNSWAP_CONTROL_CAPSLOCK |
Disable the Control/Capslock swap |
MAGIC_UNCAPSLOCK_TO_CONTROL |
Disable treating Capslock like Control |
MAGIC_UNSWAP_LALT_LGUI |
Disable Left Alt and GUI switching |
MAGIC_UNSWAP_RALT_RGUI |
Disable Right Alt and GUI switching |
MAGIC_UNNO_GUI |
Enable the GUI key |
MAGIC_UNSWAP_GRAVE_ESC |
Disable the Grave/Esc swap |
MAGIC_UNSWAP_BACKSLASH_BACKSPACE |
Disable the backslash/backspace swap |
MAGIC_UNHOST_NKRO |
Force NKRO off |
MAGIC_UNSWAP_ALT_GUI /AG_NORM |
Disable the Alt/GUI switching |
MAGIC_TOGGLE_NKRO |
Turn NKRO on or off |
Audio
#ifdef AUDIO_ENABLE
AU_ON,
AU_OFF,
AU_TOG,
#ifdef FAUXCLICKY_ENABLE
FC_ON,
FC_OFF,
FC_TOG,
#endif
// Music mode on/off/toggle
MU_ON,
MU_OFF,
MU_TOG,
// Music voice iterate
MUV_IN,
MUV_DE,
#endif
Midi
#if !MIDI_ENABLE_STRICT || (defined(MIDI_ENABLE) && defined(MIDI_BASIC)) MI_ON, // send midi notes when music mode is enabled MI_OFF, // don't send midi notes when music mode is enabled #endif
MIDI_TONE_MIN, MIDI_TONE_MAX
MI_C = MIDI_TONE_MIN, MI_Cs, MI_Db = MI_Cs, MI_D, MI_Ds, MI_Eb = MI_Ds, MI_E, MI_F, MI_Fs, MI_Gb = MI_Fs, MI_G, MI_Gs, MI_Ab = MI_Gs, MI_A, MI_As, MI_Bb = MI_As, MI_B,
MIDI_TONE_KEYCODE_OCTAVES > 1
where x = 1-5: MI_C_x, MI_Cs_x, MI_Db_x = MI_Cs_x, MI_D_x, MI_Ds_x, MI_Eb_x = MI_Ds_x, MI_E_x, MI_F_x, MI_Fs_x, MI_Gb_x = MI_Fs_x, MI_G_x, MI_Gs_x, MI_Ab_x = MI_Gs_x, MI_A_x, MI_As_x, MI_Bb_x = MI_As_x, MI_B_x,
MI_OCT_Nx 1-2 MI_OCT_x 0-7 MIDI_OCTAVE_MIN = MI_OCT_N2, MIDI_OCTAVE_MAX = MI_OCT_7, MI_OCTD, // octave down MI_OCTU, // octave up
MI_TRNS_Nx 1-6 MI_TRNS_x 0-6 MIDI_TRANSPOSE_MIN = MI_TRNS_N6, MIDI_TRANSPOSE_MAX = MI_TRNS_6, MI_TRNSD, // transpose down MI_TRNSU, // transpose up
MI_VEL_x 1-10 MIDI_VELOCITY_MIN = MI_VEL_1, MIDI_VELOCITY_MAX = MI_VEL_9, MI_VELD, // velocity down MI_VELU, // velocity up
MI_CHx 1-16 MIDI_CHANNEL_MIN = MI_CH1 MIDI_CHANNEL_MAX = MI_CH16, MI_CHD, // previous channel MI_CHU, // next channel
MI_ALLOFF, // all notes off
MI_SUS, // sustain MI_PORT, // portamento MI_SOST, // sostenuto MI_SOFT, // soft pedal MI_LEG, // legato
MI_MOD, // modulation MI_MODSD, // decrease modulation speed MI_MODSU, // increase modulation speed #endif // MIDI_ADVANCED
Backlight
These keycodes control the backlight. Most keyboards use this for single color in-switch lighting.
Name | Description |
---|---|
BL_x |
Set a specific backlight level between 0-9 |
BL_ON |
An alias for BL_9 |
BL_OFF |
An alias for BL_0 |
BL_DEC |
Turn the backlight level down by 1 |
BL_INC |
Turn the backlight level up by 1 |
BL_TOGG |
Toggle the backlight on or off |
BL_STEP |
Step through backlight levels, wrapping around to 0 when you reach the top. |
RGBLIGHT WS2818 LEDs
This controls the RGBLIGHT
functionality. Most keyboards use WS2812 (and compatible) LEDs for underlight or case lighting.
Name | Description |
---|---|
RGB_TOG |
toggle on/off |
RGB_MOD |
cycle through modes |
RGB_HUI |
hue increase |
RGB_HUD |
hue decrease |
RGB_SAI |
saturation increase |
RGB_SAD |
saturation decrease |
RGB_VAI |
value increase |
RGB_VAD |
value decrease |
Thermal Printer (experimental)
Name | Description |
---|---|
PRINT_ON |
Start printing everything the user types |
PRINT_OFF |
Stop printing everything the user types |
Keyboard output selection
This is used when multiple keyboard outputs can be selected. Currently this only allows for switching between USB and Bluetooth on keyboards that support both.
Name | Description |
---|---|
OUT_AUTO |
auto mode |
OUT_USB |
usb only |
OUT_BT |
bluetooth (when BLUETOOTH_ENABLE ) |
Modifiers
These are special keycodes that simulate pressing several modifiers at once.
Name | Description |
---|---|
KC_HYPR |
Hold down LCTL + LSFT + LALT + LGUI |
KC_MEH |
Hold down LCTL + LSFT + LALT |
/* FIXME: Should we have these in QMK too?
- |
KC_LCAG
|LCTL
+LALT
+LGUI
| - |
KC_ALTG
|RCTL
+RALT
| - |
KC_SCMD
/KC_SWIN
|LGUI
+LSFT
| - |
KC_LCA
|LCTL
+LALT
| */
Modifiers with keys
Name | Description |
---|---|
LCTL(kc) |
LCTL + kc |
LSFT(kc) /S(kc) |
LSFT + kc |
LALT(kc) |
LALT + kc |
LGUI(kc) |
LGUI + kc |
RCTL(kc) |
RCTL + kc |
RSFT(kc) |
RSFT + kc |
RALT(kc) |
RALT + kc |
RGUI(kc) |
RGUI + kc |
HYPR(kc) |
LCTL + LSFT + LALT + LGUI + kc |
MEH(kc) |
LCTL + LSFT + LALT + kc |
LCAG(kc) |
LCTL + LALT + LGUI + kc |
ALTG(kc) |
RCTL + RALT + kc |
SCMD(kc) /SWIN(kc) |
LGUI + LSFT + kc |
LCA(kc) |
LCTL + LALT + kc |
One Shot Keys
Most modifiers work by being held down while you push another key. You can use OSM()
to setup a "One Shot" modifier. When you tap a one shot mod it will remain is a pressed state until you press another key.
To specify a your modifier you need to pass the MOD
form of the key. For example, if you want to setup a One Shot Control you would use OSM(MOD_LCTL)
.
Name | Description |
---|---|
OSM(mod) |
use mod for one keypress |
OSL(layer) |
switch to layer for one keypress |
Mod-tap keys
These keycodes will press the mod(s) when held, and the key when tapped. They only work with basic keycodes.
Name | Description |
---|---|
CTL_T(kc) /LCTL_T(kc) |
LCTL when held, kc when tapped |
RCTL_T(kc) |
RCTL when held, kc when tapped |
SFT_T(kc) /LSFT_T(kc) |
LSFT when held, kc when tapped |
RSFT_T(kc) |
RSFT when held, kc when tapped |
ALT_T(kc) /LALT_T(kc) |
LALT when held, kc when tapped |
RALT_T(kc) /ALGR_T(kc) |
RALT when held, kc when tapped |
GUI_T(kc) /LGUI_T(kc) |
LGUI when held, kc when tapped |
RGUI_T(kc) |
RGUI when held, kc when tapped |
C_S_T(kc) |
LCTL + LSFT when held, kc when tapped |
MEH_T(kc) |
LCTL + LSFT + LALT when held, kc when tapped |
LCAG_T(kc) |
LCTL + LALT + LGUI when held, kc when tapped |
RCAG_T(kc) |
RCTL + RALT + RGUI when held, kc when tapped |
ALL_T(kc) |
LCTL + LSFT + LALT + LGUI when held, kc when tapped more info |
SCMD_T(kc) /SWIN_T(kc) |
LGUI + LSFT when held, kc when tapped |
LCA_T(kc) |
LCTL + LALT when held, kc when tapped |
US ANSI Shifted symbols
These keycodes correspond to characters that are "shifted" on a standard US ANSI keyboards. They do not have dedicated keycodes but are instead typed by holding down shift and then sending a keycode.
It's important to remember that all of these keycodes send a left shift - this may cause unintended actions if unaccounted for. The short code is preferred in most situations.
Short Name | Long Name | Description |
---|---|---|
KC_TILD |
KC_TILDE |
tilde ~ |
KC_EXLM |
KC_EXCLAIM |
exclamation mark ! |
KC_AT |
at sign @ |
|
KC_HASH |
hash sign # |
|
KC_DLR |
KC_DOLLAR |
dollar sign $ |
KC_PERC |
KC_PERCENT |
percent sign % |
KC_CIRC |
KC_CIRCUMFLEX |
circumflex ^ |
KC_AMPR |
KC_AMPERSAND |
ampersand & |
KC_ASTR |
KC_ASTERISK |
asterisk * |
KC_LPRN |
KC_LEFT_PAREN |
left parenthesis ( |
KC_RPRN |
KC_RIGHT_PAREN |
right parenthesis ) |
KC_UNDS |
KC_UNDERSCORE |
underscore _ |
KC_PLUS |
plus sign + |
|
KC_LCBR |
KC_LEFT_CURLY_BRACE |
left curly brace { |
KC_RCBR |
KC_RIGHT_CURLY_BRACE |
right curly brace } |
KC_LT /KC_LABK |
KC_LEFT_ANGLE_BRACKET |
left angle bracket < |
KC_GT /KC_RABK |
KC_RIGHT_ANGLE_BRACKET |
right angle bracket > |
KC_COLN |
KC_COLON |
colon : |
KC_PIPE |
pipe | |
|
KC_QUES |
KC_QUESTION |
question mark ? |
KC_DQT /KC_DQUO |
KC_DOUBLE_QUOTE |
double quote " |
Layer Changes
These are keycodes that can be used to change the current layer.
Name | Description |
---|---|
LT(layer, kc) |
turn on layer (0-15) when held, kc (basic keycodes) when tapped |
TO(layer) |
turn on layer when depressed |
MO(layer) |
momentarily turn on layer when depressed (requires KC_TRNS on destination layer) |
DF(layer) |
sets the base (default) layer |
TG(layer) |
toggle layer on/off |
TT(layer) |
tap toggle? idk FIXME |
OSL(layer) |
switch to layer for one keycode |
Unicode
These keycodes can be used in conjuction with the Unicode support.
|UNICODE(n)
/UC(n)
|if UNICODE_ENABLE
, this will send characters up to 0x7FFF
|
|X(n)
|if UNICODEMAP_ENABLE
, also sends unicode via a different method|
SAFE_RANGE
, or safely defining custom keycodes
Sometimes you want to define your own custom keycodes to make your keymap easier to read. QMK provides SAFE_RANGE
to help you do that. SAFE_RANGE
is the first available keycode in the 0x0000
-0xFFFF
range and you can use it when creating your own custom keycode enum:
enum my_keycodes {
FOO = SAFE_RANGE,
BAR
};
You can then use process_record_user()
to do something with your keycode:
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case FOO:
// Do something here
break;
case BAR:
// Do something here
break;
}
}