c89565cc3d
* Added Modular keyboards L,R and NUM Created code modules for the 3 modules of the modular keyboard. Original idea by MechboardsUK. Uses i2c implementation similar to lets split * Remove modular from master This is to fix incorrect branching * General fixes for RGB_matrix - Complited speed support for all effects - Fixed raindrop effects to initialized after toggle - Fixed raindrop effects to use all available LEDs - Fixed effect step reverse function - Moved RGB_MATRIX_SOLID_REACTIVE under correct flag * Documentation update for RGBmatrix * More doc updates
144 lines
4.6 KiB
Markdown
144 lines
4.6 KiB
Markdown
# RGB Matrix Lighting
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There is basic support for addressable RGB matrix lighting with the I2C IS31FL3731 RGB controller. To enable it, add this to your `rules.mk`:
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RGB_MATRIX_ENABLE = yes
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Configure the hardware via your `config.h`:
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// This is a 7-bit address, that gets left-shifted and bit 0
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// set to 0 for write, 1 for read (as per I2C protocol)
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// The address will vary depending on your wiring:
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// 0b1110100 AD <-> GND
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// 0b1110111 AD <-> VCC
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// 0b1110101 AD <-> SCL
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// 0b1110110 AD <-> SDA
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#define DRIVER_ADDR_1 0b1110100
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#define DRIVER_ADDR_2 0b1110110
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#define DRIVER_COUNT 2
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#define DRIVER_1_LED_TOTAL 25
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#define DRIVER_2_LED_TOTAL 24
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#define DRIVER_LED_TOTAL DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL
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Currently only 2 drivers are supported, but it would be trivial to support all 4 combinations.
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Define these arrays listing all the LEDs in your `<keyboard>.c`:
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const is31_led g_is31_leds[DRIVER_LED_TOTAL] = {
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/* Refer to IS31 manual for these locations
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* driver
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* | R location
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* | | G location
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* | | | B location
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* | | | | */
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{0, C1_3, C2_3, C3_3},
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....
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}
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Where `Cx_y` is the location of the LED in the matrix defined by [the datasheet](http://www.issi.com/WW/pdf/31FL3731.pdf). The `driver` is the index of the driver you defined in your `config.h` (`0` or `1` right now).
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const rgb_led g_rgb_leds[DRIVER_LED_TOTAL] = {
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/* {row | col << 4}
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* | {x=0..224, y=0..64}
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* | | modifier
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* | | | */
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{{0|(0<<4)}, {20.36*0, 21.33*0}, 1},
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{{0|(1<<4)}, {20.36*1, 21.33*0}, 1},
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....
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}
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The format for the matrix position used in this array is `{row | (col << 4)}`. The `x` is between (inclusive) 0-224, and `y` is between (inclusive) 0-64. The easiest way to calculate these positions is:
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x = 224 / ( NUMBER_OF_ROWS - 1 ) * ROW_POSITION
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y = 64 / (NUMBER_OF_COLS - 1 ) * COL_POSITION
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Where all variables are decimels/floats.
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`modifier` is a boolean, whether or not a certain key is considered a modifier (used in some effects).
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## Keycodes
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All RGB keycodes are currently shared with the RGBLIGHT system:
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* `RGB_TOG` - toggle
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* `RGB_MOD` - cycle through modes
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* `RGB_HUI` - increase hue
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* `RGB_HUD` - decrease hue
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* `RGB_SAI` - increase saturation
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* `RGB_SAD` - decrease saturation
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* `RGB_VAI` - increase value
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* `RGB_VAD` - decrease value
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* `RGB_SPI` - increase speed effect (no EEPROM support)
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* `RGB_SPD` - decrease speed effect (no EEPROM support)
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* `RGB_MODE_*` keycodes will generally work, but are not currently mapped to the correct effects for the RGB Matrix system
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## RGB Matrix Effects
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These are the effects that are currently available:
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enum rgb_matrix_effects {
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RGB_MATRIX_SOLID_COLOR = 1,
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RGB_MATRIX_ALPHAS_MODS,
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RGB_MATRIX_DUAL_BEACON,
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RGB_MATRIX_GRADIENT_UP_DOWN,
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RGB_MATRIX_RAINDROPS,
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RGB_MATRIX_CYCLE_ALL,
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RGB_MATRIX_CYCLE_LEFT_RIGHT,
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RGB_MATRIX_CYCLE_UP_DOWN,
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RGB_MATRIX_RAINBOW_BEACON,
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RGB_MATRIX_RAINBOW_PINWHEELS,
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RGB_MATRIX_RAINBOW_MOVING_CHEVRON,
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RGB_MATRIX_JELLYBEAN_RAINDROPS,
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#ifdef RGB_MATRIX_KEYPRESSES
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RGB_MATRIX_SOLID_REACTIVE,
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RGB_MATRIX_SPLASH,
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RGB_MATRIX_MULTISPLASH,
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RGB_MATRIX_SOLID_SPLASH,
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RGB_MATRIX_SOLID_MULTISPLASH,
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#endif
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RGB_MATRIX_EFFECT_MAX
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};
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## Custom layer effects
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Custom layer effects can be done by defining this in your `<keyboard>.c`:
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void rgb_matrix_indicators_kb(void) {
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// rgb_matrix_set_color(index, red, green, blue);
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}
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A similar function works in the keymap as `rgb_matrix_indicators_user`.
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## Additional `config.h` Options
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#define RGB_MATRIX_KEYPRESSES // reacts to keypresses (will slow down matrix scan by a lot)
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#define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (not recommened)
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#define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
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#define RGB_DISABLE_WHEN_USB_SUSPENDED false // turn off effects when suspended
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#define RGB_MATRIX_SKIP_FRAMES 1 // number of frames to skip when displaying animations (0 is full effect) if not defined defaults to 1
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## EEPROM storage
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The EEPROM for it is currently shared with the RGBLIGHT system (it's generally assumed only one RGB would be used at a time), but could be configured to use its own 32bit address with:
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#define EECONFIG_RGB_MATRIX (uint32_t *)16
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Where `16` is an unused index from `eeconfig.h`.
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## Suspended state
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To use the suspend feature, add this to your `<keyboard>.c`:
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void suspend_power_down_kb(void)
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{
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rgb_matrix_set_suspend_state(true);
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}
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void suspend_wakeup_init_kb(void)
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{
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rgb_matrix_set_suspend_state(false);
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}
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