Adds support for Planck Rev 6 (#2666)

* initial files for rev 6 with encoder

* music map init, dip scan added

* adds ws2812 driver for arm

* flesh out dip and encoder support

* adds default encoder res

* adds default encoder res

* start muse implementation

* muse working with encoder as control

* flip direction

* try mouse wheel again

* dont break other revs

* dont break other revs

* conditional autio

* pwm ws driver (not working)

* update build includes for chibios

* update ws2812 driver/config

* last commit for glasser code

* working example

* remove rgb for now

* finish up rev6

* working encoder keycodes

* add warnings to planck keymaps about the LAYOUT
master
Jack Humbert 6 years ago committed by GitHub
parent 96cb9f4661
commit ade22f8e2c
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23

@ -3,16 +3,16 @@ include message.mk
# Directory common source files exist
TOP_DIR = .
TMK_DIR = tmk_core
TMK_PATH = $(TOP_DIR)/$(TMK_DIR)
LIB_PATH = $(TOP_DIR)/lib
TMK_PATH = $(TMK_DIR)
LIB_PATH = lib
QUANTUM_DIR = quantum
QUANTUM_PATH = $(TOP_DIR)/$(QUANTUM_DIR)
QUANTUM_PATH = $(QUANTUM_DIR)
DRIVER_DIR = drivers
DRIVER_PATH = $(TOP_DIR)/$(DRIVER_DIR)
DRIVER_PATH = $(DRIVER_DIR)
BUILD_DIR := $(TOP_DIR)/.build
BUILD_DIR := .build
COMMON_VPATH := $(TOP_DIR)
COMMON_VPATH += $(TMK_PATH)

@ -1,4 +1,5 @@
#pragma message "You may need to add LAYOUT_planck_grid to your keymap layers - see default for an example"
#include "planck.h"
#include "action_layer.h"
#include "eeconfig.h"

@ -1,3 +1,4 @@
#pragma message "You may need to add LAYOUT_planck_grid to your keymap layers - see default for an example"
#include "planck.h"
#include "action_layer.h"
#include "eeconfig.h"

@ -1,4 +1,5 @@
#include "keymap.h"
#pragma message "You may need to add LAYOUT_planck_grid to your keymap layers - see default for an example"
#include "planck.h"
#include "backlight.h"

@ -67,6 +67,7 @@
#include "config.h"
#pragma message "You may need to add LAYOUT_planck_grid to your keymap layers - see default for an example"
#include "planck.h"
#include "action_layer.h"
#ifdef STENO_ENABLE

@ -14,6 +14,7 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma message "You may need to add LAYOUT_planck_grid to your keymap layers - see default for an example"
#include "planck.h"
#include "action_layer.h"

@ -4,6 +4,7 @@
* Designed for aeronautical data entry on the OLKB Planck.
*/
#pragma message "You may need to add LAYOUT_planck_grid to your keymap layers - see default for an example"
#include "planck.h"
#include "action_layer.h"

@ -1,3 +1,4 @@
#pragma message "You may need to add LAYOUT_planck_grid to your keymap layers - see default for an example"
#include "planck.h"
// Each layer gets a name for readability, which is then used in the keymap matrix below.

@ -6,6 +6,7 @@
* Check qmk_firmware/users/bbaserdem for the main part of the code
*/
#pragma message "You may need to add LAYOUT_planck_grid to your keymap layers - see default for an example"
#include "planck.h"
#include "bbaserdem.h"

@ -1,4 +1,5 @@
#include "planck.h"
#pragma message "You may need to add LAYOUT_planck_grid to your keymap layers - see default for an example"
#include "planck.h"
#ifdef BACKLIGHT_ENABLE
#include "backlight.h"
#endif

@ -1,3 +1,4 @@
#pragma message "You may need to add LAYOUT_planck_grid to your keymap layers - see default for an example"
#include "planck.h"
#include "action_layer.h"
#include "eeconfig.h"

@ -1,3 +1,4 @@
#pragma message "You may need to add LAYOUT_planck_grid to your keymap layers - see default for an example"
#include "planck.h"
#include "action_layer.h"

@ -1,3 +1,4 @@
#pragma message "You may need to add LAYOUT_planck_grid to your keymap layers - see default for an example"
#include "planck.h"
#ifdef BACKLIGHT_ENABLE
#include "backlight.h"

@ -1,4 +1,5 @@
#pragma message "You may need to add LAYOUT_planck_grid to your keymap layers - see default for an example"
#include "planck.h"
#include "action_layer.h"
#ifdef AUDIO_ENABLE

@ -1,5 +1,6 @@
// Layout picture at http://www.keyboard-layout-editor.com/#/gists/125febfad6960add078e6f14256539b6
#pragma message "You may need to add LAYOUT_planck_grid to your keymap layers - see default for an example"
#include "planck.h"
#include "action_layer.h"
#ifdef AUDIO_ENABLE

@ -14,6 +14,7 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma message "You may need to add LAYOUT_planck_grid to your keymap layers - see default for an example"
#include "planck.h"
#include "action_layer.h"

@ -14,6 +14,7 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma message "You may need to add LAYOUT_planck_grid to your keymap layers - see default for an example"
#include "planck.h"
#include "action_layer.h"

@ -1,3 +1,4 @@
#pragma message "You may need to add LAYOUT_planck_grid to your keymap layers - see default for an example"
#include "planck.h"
#include "action_layer.h"

@ -1,3 +1,4 @@
#pragma message "You may need to add LAYOUT_planck_grid to your keymap layers - see default for an example"
#include "planck.h"
//alias for clarity in layering

@ -1,4 +1,5 @@
#pragma message "You may need to add LAYOUT_planck_grid to your keymap layers - see default for an example"
#include "planck.h"
#include "action_layer.h"
#ifdef AUDIO_ENABLE

@ -1,3 +1,4 @@
#pragma message "You may need to add LAYOUT_planck_grid to your keymap layers - see default for an example"
#include "planck.h"
#include "action_layer.h"
#ifdef AUDIO_ENABLE

@ -14,6 +14,7 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma message "You may need to add LAYOUT_planck_grid to your keymap layers - see default for an example"
#include "planck.h"
#include "action_layer.h"
#include "keymap_steno.h"

@ -37,4 +37,7 @@
/* override number of MIDI tone keycodes (each octave adds 12 keycodes and allocates 12 bytes) */
//#define MIDI_TONE_KEYCODE_OCTAVES 2
// Most tactile encoders have detents every 4 stages
#define ENCODER_RESOLUTION 4
#endif

@ -16,6 +16,7 @@
#include "planck.h"
#include "action_layer.h"
#include "muse.h"
extern keymap_config_t keymap_config;
@ -54,12 +55,12 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
* `-----------------------------------------------------------------------------------'
*/
[_QWERTY] = {
{KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
{KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT },
{BACKLIT, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
},
[_QWERTY] = LAYOUT_planck_grid(
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT ,
BACKLIT, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
),
/* Colemak
* ,-----------------------------------------------------------------------------------.
@ -72,12 +73,12 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
* `-----------------------------------------------------------------------------------'
*/
[_COLEMAK] = {
{KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC},
{KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT},
{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT },
{BACKLIT, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
},
[_COLEMAK] = LAYOUT_planck_grid(
KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC,
KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT ,
BACKLIT, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
),
/* Dvorak
* ,-----------------------------------------------------------------------------------.
@ -90,12 +91,12 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
* `-----------------------------------------------------------------------------------'
*/
[_DVORAK] = {
{KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC},
{KC_ESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_SLSH},
{KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_ENT },
{BACKLIT, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
},
[_DVORAK] = LAYOUT_planck_grid(
KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC,
KC_ESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_SLSH,
KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_ENT ,
BACKLIT, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
),
/* Lower
* ,-----------------------------------------------------------------------------------.
@ -108,12 +109,12 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* | | | | | | | | Next | Vol- | Vol+ | Play |
* `-----------------------------------------------------------------------------------'
*/
[_LOWER] = {
{KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC},
{KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE},
{_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, S(KC_NUHS), S(KC_NUBS), KC_HOME, KC_END, _______},
{_______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
},
[_LOWER] = LAYOUT_planck_grid(
KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC,
KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE,
_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, S(KC_NUHS), S(KC_NUBS), KC_HOME, KC_END, _______,
_______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY
),
/* Raise
* ,-----------------------------------------------------------------------------------.
@ -126,12 +127,12 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* | | | | | | | | Next | Vol- | Vol+ | Play |
* `-----------------------------------------------------------------------------------'
*/
[_RAISE] = {
{KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
{KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS},
{_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_NUHS, KC_NUBS, KC_PGUP, KC_PGDN, _______},
{_______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
},
[_RAISE] = LAYOUT_planck_grid(
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC,
KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS,
_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_NUHS, KC_NUBS, KC_PGUP, KC_PGDN, _______,
_______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY
),
/* Plover layer (http://opensteno.org)
* ,-----------------------------------------------------------------------------------.
@ -145,12 +146,12 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* `-----------------------------------------------------------------------------------'
*/
[_PLOVER] = {
{KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1 },
{XXXXXXX, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC},
{XXXXXXX, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
{EXT_PLV, XXXXXXX, XXXXXXX, KC_C, KC_V, XXXXXXX, XXXXXXX, KC_N, KC_M, XXXXXXX, XXXXXXX, XXXXXXX}
},
[_PLOVER] = LAYOUT_planck_grid(
KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1 ,
XXXXXXX, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC,
XXXXXXX, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
EXT_PLV, XXXXXXX, XXXXXXX, KC_C, KC_V, XXXXXXX, XXXXXXX, KC_N, KC_M, XXXXXXX, XXXXXXX, XXXXXXX
),
/* Adjust (Lower + Raise)
* ,-----------------------------------------------------------------------------------.
@ -163,12 +164,12 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* | | | | | | | | | | | |
* `-----------------------------------------------------------------------------------'
*/
[_ADJUST] = {
{_______, RESET, DEBUG, RGB_TOG, RGB_MOD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, KC_DEL },
{_______, _______, MU_MOD, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, PLOVER, _______},
{_______, MUV_DE, MUV_IN, MU_ON, MU_OFF, MI_ON, MI_OFF, TERM_ON, TERM_OFF, _______, _______, _______},
{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
}
[_ADJUST] = LAYOUT_planck_grid(
_______, RESET, DEBUG, RGB_TOG, RGB_MOD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, KC_DEL ,
_______, _______, MU_MOD, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, PLOVER, _______,
_______, MUV_DE, MUV_IN, MU_ON, MU_OFF, MI_ON, MI_OFF, TERM_ON, TERM_OFF, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
)
};
@ -252,6 +253,81 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
return true;
}
bool muse_mode = false;
uint8_t last_muse_note = 0;
uint16_t muse_counter = 0;
uint8_t muse_offset = 70;
uint16_t muse_tempo = 50;
void encoder_update(bool clockwise) {
if (muse_mode) {
if (IS_LAYER_ON(_RAISE)) {
if (clockwise) {
muse_offset++;
} else {
muse_offset--;
}
} else {
if (clockwise) {
muse_tempo+=1;
} else {
muse_tempo-=1;
}
}
} else {
if (clockwise) {
register_code(KC_PGDN);
unregister_code(KC_PGDN);
} else {
register_code(KC_PGUP);
unregister_code(KC_PGUP);
}
}
}
void dip_update(uint8_t index, bool active) {
switch (index) {
case 0:
if (active) {
#ifdef AUDIO_ENABLE
PLAY_SONG(plover_song);
#endif
layer_on(_ADJUST);
} else {
#ifdef AUDIO_ENABLE
PLAY_SONG(plover_gb_song);
#endif
layer_off(_ADJUST);
}
break;
case 1:
if (active) {
muse_mode = true;
} else {
muse_mode = false;
#ifdef AUDIO_ENABLE
stop_all_notes();
#endif
}
}
}
void matrix_scan_user(void) {
#ifdef AUDIO_ENABLE
if (muse_mode) {
if (muse_counter == 0) {
uint8_t muse_note = muse_offset + SCALE[muse_clock_pulse()];
if (muse_note != last_muse_note) {
stop_note(compute_freq_for_midi_note(last_muse_note));
play_note(compute_freq_for_midi_note(muse_note), 0xF);
last_muse_note = muse_note;
}
}
muse_counter = (muse_counter + 1) % muse_tempo;
}
#endif
}
bool music_mask_user(uint16_t keycode) {
switch (keycode) {
case RAISE:

@ -1,6 +1,7 @@
// Can't Remember Sh*t Keymap for Planck
// http://www.keyboard-layout-editor.com/#/gists/c6c0ac051b2b118a34ef84ebadab54c7
#pragma message "You may need to add LAYOUT_planck_grid to your keymap layers - see default for an example"
#include "planck.h"
#include "action_layer.h"
#ifdef AUDIO_ENABLE

@ -14,6 +14,7 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma message "You may need to add LAYOUT_planck_grid to your keymap layers - see default for an example"
#include "planck.h"
#include "action_layer.h"

@ -14,6 +14,7 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma message "You may need to add LAYOUT_planck_grid to your keymap layers - see default for an example"
#include "planck.h"
#include "action_layer.h"

@ -1,5 +1,6 @@
// Layout picture at http://www.keyboard-layout-editor.com/#/gists/125febfad6960add078e6f14256539b6
#pragma message "You may need to add LAYOUT_planck_grid to your keymap layers - see default for an example"
#include "planck.h"
#include "action_layer.h"
#ifdef AUDIO_ENABLE

@ -1,3 +1,4 @@
#pragma message "You may need to add LAYOUT_planck_grid to your keymap layers - see default for an example"
#include "planck.h"
#include "backlight.h"
#include "config.h"

@ -14,6 +14,7 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma message "You may need to add LAYOUT_planck_grid to your keymap layers - see default for an example"
#include "planck.h"
#include "action_layer.h"
#include "eeconfig.h"

@ -1,6 +1,7 @@
// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
// this is the style you want to emulate.
#pragma message "You may need to add LAYOUT_planck_grid to your keymap layers - see default for an example"
#include "planck.h"
#include "action_layer.h"
#ifdef AUDIO_ENABLE

@ -1,3 +1,4 @@
#pragma message "You may need to add LAYOUT_planck_grid to your keymap layers - see default for an example"
#include "planck.h"
#include "action_layer.h"
#include "eeconfig.h"

@ -1,4 +1,5 @@
#pragma message "You may need to add LAYOUT_planck_grid to your keymap layers - see default for an example"
#include "planck.h"
#include "action_layer.h"
#include "keymap_steno.h"

@ -14,6 +14,7 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma message "You may need to add LAYOUT_planck_grid to your keymap layers - see default for an example"
#include "planck.h"
#include "action_layer.h"

@ -1,3 +1,4 @@
#pragma message "You may need to add LAYOUT_planck_grid to your keymap layers - see default for an example"
#include "planck.h"
// Each layer gets a name for readability, which is then used in the keymap matrix below.

@ -13,6 +13,7 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma message "You may need to add LAYOUT_planck_grid to your keymap layers - see default for an example"
#include "planck.h"
#include "action_layer.h"
#include "action_code.h"

@ -14,6 +14,7 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma message "You may need to add LAYOUT_planck_grid to your keymap layers - see default for an example"
#include "planck.h"
#include "action_layer.h"

@ -16,6 +16,7 @@
/* modified by Gun Pinyo */
#pragma message "You may need to add LAYOUT_planck_grid to your keymap layers - see default for an example"
#include "planck.h"
#include "action_layer.h"

@ -1,4 +1,5 @@
#pragma message "You may need to add LAYOUT_planck_grid to your keymap layers - see default for an example"
#include "planck.h"
#include "action_layer.h"
#ifdef AUDIO_ENABLE

@ -67,6 +67,7 @@
#include "config.h"
#pragma message "You may need to add LAYOUT_planck_grid to your keymap layers - see default for an example"
#include "planck.h"
#include "action_layer.h"
#ifdef STENO_ENABLE

@ -67,6 +67,7 @@
#include "config.h"
#pragma message "You may need to add LAYOUT_planck_grid to your keymap layers - see default for an example"
#include "planck.h"
#include "action_layer.h"
#ifdef STENO_ENABLE

@ -1,4 +1,5 @@
#pragma message "You may need to add LAYOUT_planck_grid to your keymap layers - see default for an example"
#include "planck.h"
#include "action_layer.h"
#ifdef AUDIO_ENABLE

@ -1,6 +1,7 @@
// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
// this is the style you want to emulate.
#pragma message "You may need to add LAYOUT_planck_grid to your keymap layers - see default for an example"
#include "planck.h"
#include "action_layer.h"
// #include "dynamic_macro.h"

@ -1,3 +1,4 @@
#pragma message "You may need to add LAYOUT_planck_grid to your keymap layers - see default for an example"
#include "planck.h"
#include "action_layer.h"
#ifdef BACKLIGHT_ENABLE

@ -1,4 +1,5 @@
#pragma message "You may need to add LAYOUT_planck_grid to your keymap layers - see default for an example"
#include "planck.h"
#include "action_layer.h"
#ifdef AUDIO_ENABLE

@ -3,6 +3,7 @@
// Configuration options
#define PREVENT_STUCK_MODIFIERS
#pragma message "You may need to add LAYOUT_planck_grid to your keymap layers - see default for an example"
#include "planck.h"
#include "action_layer.h"
#include "eeconfig.h"

@ -1,4 +1,5 @@
#pragma message "You may need to add LAYOUT_planck_grid to your keymap layers - see default for an example"
#include "planck.h"
#include "action_layer.h"
#ifdef AUDIO_ENABLE

@ -14,6 +14,7 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma message "You may need to add LAYOUT_planck_grid to your keymap layers - see default for an example"
#include "planck.h"
#include "action_layer.h"

@ -1,3 +1,4 @@
#pragma message "You may need to add LAYOUT_planck_grid to your keymap layers - see default for an example"
#include "planck.h"
// Each layer gets a name for readability, which is then used in the keymap matrix below.

@ -14,6 +14,7 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma message "You may need to add LAYOUT_planck_grid to your keymap layers - see default for an example"
#include "planck.h"
#include "action_layer.h"

@ -1,3 +1,4 @@
#pragma message "You may need to add LAYOUT_planck_grid to your keymap layers - see default for an example"
#include "planck.h"
#include "action_layer.h"

@ -1,3 +1,4 @@
#pragma message "You may need to add LAYOUT_planck_grid to your keymap layers - see default for an example"
#include "planck.h"
#include "action_layer.h"
extern keymap_config_t keymap_config;

@ -14,6 +14,7 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma message "You may need to add LAYOUT_planck_grid to your keymap layers - see default for an example"
#include "planck.h"
#include "action_layer.h"

@ -1,3 +1,4 @@
#pragma message "You may need to add LAYOUT_planck_grid to your keymap layers - see default for an example"
#include "planck.h"
#include "action_layer.h"
#ifdef AUDIO_ENABLE

@ -1,3 +1,4 @@
#pragma message "You may need to add LAYOUT_planck_grid to your keymap layers - see default for an example"
#include "planck.h"
#ifdef BACKLIGHT_ENABLE
#include "backlight.h"

@ -41,6 +41,7 @@
*/
#pragma message "You may need to add LAYOUT_planck_grid to your keymap layers - see default for an example"
#include "planck.h"
#define _______ KC_TRNS

@ -1,3 +1,4 @@
#pragma message "You may need to add LAYOUT_planck_grid to your keymap layers - see default for an example"
#include "planck.h"
enum planck_layers {

@ -1,3 +1,4 @@
#pragma message "You may need to add LAYOUT_planck_grid to your keymap layers - see default for an example"
#include "planck.h"
#ifdef BACKLIGHT_ENABLE
#include "backlight.h"

@ -1,5 +1,6 @@
// This is MJT's bastardization of the planck and minivan defaults
#pragma message "You may need to add LAYOUT_planck_grid to your keymap layers - see default for an example"
#include "planck.h"
#include "action_layer.h"
#ifdef AUDIO_ENABLE

@ -1,5 +1,6 @@
// This is MJT's bastardization of the planck and minivan defaults
#pragma message "You may need to add LAYOUT_planck_grid to your keymap layers - see default for an example"
#include "planck.h"
#include "action_layer.h"
#ifdef AUDIO_ENABLE

@ -11,6 +11,7 @@
// this fork for updates as I probably won't bother jack with my pull requests frequently.
//
#pragma message "You may need to add LAYOUT_planck_grid to your keymap layers - see default for an example"
#include "planck.h"
#define _QWERTY 0

@ -14,6 +14,7 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma message "You may need to add LAYOUT_planck_grid to your keymap layers - see default for an example"
#include "planck.h"
#include "action_layer.h"
#include "eeconfig.h"

@ -1,6 +1,7 @@
// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
// this is the style you want to emulate.
#pragma message "You may need to add LAYOUT_planck_grid to your keymap layers - see default for an example"
#include "planck.h"
#include "action_layer.h"
#ifdef AUDIO_ENABLE

@ -15,6 +15,7 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma message "You may need to add LAYOUT_planck_grid to your keymap layers - see default for an example"
#include "planck.h"
#include "action_layer.h"
#ifdef AUDIO_ENABLE

@ -1,4 +1,5 @@
#include "planck.h"
#pragma message "You may need to add LAYOUT_planck_grid to your keymap layers - see default for an example"
#include "planck.h"
#ifdef BACKLIGHT_ENABLE
#include "backlight.h"
#endif

@ -1,4 +1,5 @@
#pragma message "You may need to add LAYOUT_planck_grid to your keymap layers - see default for an example"
#include "planck.h"
#include "backlight.h"

@ -4,6 +4,7 @@ A layout based on the
*/
#pragma message "You may need to add LAYOUT_planck_grid to your keymap layers - see default for an example"
#include "planck.h"
#include "nqn-keys-on-quertz-de-latin1.h"
#include "nqn-basic-layout.h"

@ -1,4 +1,5 @@
#pragma message "You may need to add LAYOUT_planck_grid to your keymap layers - see default for an example"
#include "planck.h"
#include "action_layer.h"
#ifdef AUDIO_ENABLE

@ -1,5 +1,6 @@
//Keymap I created to suit my working style
#pragma message "You may need to add LAYOUT_planck_grid to your keymap layers - see default for an example"
#include "planck.h"
#include "action_layer.h"

@ -16,6 +16,7 @@
* Palleiko Layout
*/
#pragma message "You may need to add LAYOUT_planck_grid to your keymap layers - see default for an example"
#include "planck.h"
#include "action_layer.h"

@ -1,4 +1,5 @@
#pragma message "You may need to add LAYOUT_planck_grid to your keymap layers - see default for an example"
#include "planck.h"
#include "action_layer.h"
#ifdef AUDIO_ENABLE

@ -14,6 +14,7 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma message "You may need to add LAYOUT_planck_grid to your keymap layers - see default for an example"
#include "planck.h"
#include "action_layer.h"

@ -1,3 +1,4 @@
#pragma message "You may need to add LAYOUT_planck_grid to your keymap layers - see default for an example"
#include "planck.h"
#include "action_layer.h"
#ifdef AUDIO_ENABLE

@ -14,6 +14,7 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma message "You may need to add LAYOUT_planck_grid to your keymap layers - see default for an example"
#include "planck.h"
#include "action_layer.h"

@ -1,4 +1,5 @@
#pragma message "You may need to add LAYOUT_planck_grid to your keymap layers - see default for an example"
#include "planck.h"
#include "action_layer.h"
#ifdef AUDIO_ENABLE

@ -1,3 +1,4 @@
#pragma message "You may need to add LAYOUT_planck_grid to your keymap layers - see default for an example"
#include "planck.h"
#include "action_layer.h"
#include "eeconfig.h"

@ -1,5 +1,6 @@
// This keymap assumes that the keyboard is recognized as JIS keyboard from the OS.
#pragma message "You may need to add LAYOUT_planck_grid to your keymap layers - see default for an example"
#include "planck.h"
#include "version.h"

@ -14,6 +14,7 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma message "You may need to add LAYOUT_planck_grid to your keymap layers - see default for an example"
#include "planck.h"
#include "action_layer.h"

@ -1,4 +1,5 @@
#include "backlight.h"
#pragma message "You may need to add LAYOUT_planck_grid to your keymap layers - see default for an example"
#include "planck.h"
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {

@ -67,6 +67,7 @@
#include "config.h"
#pragma message "You may need to add LAYOUT_planck_grid to your keymap layers - see default for an example"
#include "planck.h"
#include "action_layer.h"
#ifdef STENO_ENABLE

@ -1,6 +1,7 @@
// This is Sean Hunter's keymap file, customized from the canonical layout file for the Quantum project.
// If you want to add another keyboard, that is the style you want to emulate.
#pragma message "You may need to add LAYOUT_planck_grid to your keymap layers - see default for an example"
#include "planck.h"
#include "action_layer.h"
#include "eeconfig.h"

@ -2,6 +2,7 @@
// It doesn't have Plover or Dvorak layers because he doesn't use that.
// It Also doesn't allow for swapping alt with CMD because that only happens in error.
#pragma message "You may need to add LAYOUT_planck_grid to your keymap layers - see default for an example"
#include "planck.h"
#include "action_layer.h"
#ifdef AUDIO_ENABLE

@ -1,3 +1,4 @@
#pragma message "You may need to add LAYOUT_planck_grid to your keymap layers - see default for an example"
#include "planck.h"
#include "action_layer.h"
#ifdef AUDIO_ENABLE

@ -14,6 +14,7 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma message "You may need to add LAYOUT_planck_grid to your keymap layers - see default for an example"
#include "planck.h"
#include "action_layer.h"
#include "keymap_steno.h"

@ -1,6 +1,7 @@
//
//Dropped the Dvorak layer and added two my layer buttons. Both Raise and lower can be accessed from either side now.
#pragma message "You may need to add LAYOUT_planck_grid to your keymap layers - see default for an example"
#include "planck.h"
#ifdef BACKLIGHT_ENABLE
#include "backlight.h"

@ -14,6 +14,7 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma message "You may need to add LAYOUT_planck_grid to your keymap layers - see default for an example"
#include "planck.h"
#include "action_layer.h"

@ -1,6 +1,7 @@
// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
// this is the style you want to emulate.
#pragma message "You may need to add LAYOUT_planck_grid to your keymap layers - see default for an example"
#include "planck.h"
#include "action_layer.h"
#ifdef AUDIO_ENABLE

@ -1,4 +1,5 @@
#pragma message "You may need to add LAYOUT_planck_grid to your keymap layers - see default for an example"
#include "planck.h"
#include "action_layer.h"
#ifdef AUDIO_ENABLE

@ -1,5 +1,6 @@
//Author: tong92 <tong92power@gmail.com>
#pragma message "You may need to add LAYOUT_planck_grid to your keymap layers - see default for an example"
#include "planck.h"
#ifdef BACKLIGHT_ENABLE
#include "backlight.h"

@ -21,6 +21,7 @@
*/
#pragma message "You may need to add LAYOUT_planck_grid to your keymap layers - see default for an example"
#include "planck.h"
#include "action_layer.h"
#ifdef AUDIO_ENABLE

@ -1,4 +1,5 @@
#pragma message "You may need to add LAYOUT_planck_grid to your keymap layers - see default for an example"
#include "planck.h"
#ifdef BACKLIGHT_ENABLE
# include "backlight.h"

@ -1,5 +1,6 @@
//
#pragma message "You may need to add LAYOUT_planck_grid to your keymap layers - see default for an example"
#include "planck.h"
#ifdef BACKLIGHT_ENABLE
#include "backlight.h"

@ -1,4 +1,5 @@
#pragma message "You may need to add LAYOUT_planck_grid to your keymap layers - see default for an example"
#include "planck.h"
#ifdef BACKLIGHT_ENABLE
#include "backlight.h"

@ -1,4 +1,5 @@
// Zach Nielsen Custom Planck Keyboard layout
#pragma message "You may need to add LAYOUT_planck_grid to your keymap layers - see default for an example"
#include "planck.h"
#define PLANCK_YES // This is the Planck
#include "zach_common_functions.c"

@ -1,3 +1,4 @@
#pragma message "You may need to add LAYOUT_planck_grid to your keymap layers - see default for an example"
#include "planck.h"
#include "action_layer.h"
#include "eeconfig.h"

@ -13,8 +13,17 @@ const keypos_t hand_swap_config[MATRIX_ROWS][MATRIX_COLS] = {
__attribute__ ((weak))
void matrix_init_kb(void) {
// Turn status LED on
#ifdef __AVR__
DDRE |= (1<<6);
PORTE |= (1<<6);
#endif
matrix_init_user();
}
const uint8_t music_map[MATRIX_ROWS][MATRIX_COLS] = LAYOUT_planck_grid(
36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47,
24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35,
12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23,
0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11
);

@ -3,6 +3,7 @@
#include "quantum.h"
#ifdef __AVR__
#define LAYOUT_planck_mit( \
k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, \
k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, \
@ -47,4 +48,97 @@
#define LAYOUT_ortho_4x12 LAYOUT_planck_grid
#define KC_LAYOUT_ortho_4x12 KC_KEYMAP
#else
#define LAYOUT_planck_1x2uC( \
k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, \
k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, \
k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, \
k30, k31, k32, k33, k34, k35, k37, k38, k39, k3a, k3b \
) \
{ \
{ k00, k01, k02, k03, k04, k05 }, \
{ k10, k11, k12, k13, k14, k15 }, \
{ k20, k21, k22, k23, k24, k25 }, \
{ k30, k31, k32, k39, k3a, k3b }, \
{ k06, k07, k08, k09, k0a, k0b }, \
{ k16, k17, k18, k19, k1a, k1b }, \
{ k26, k27, k28, k29, k2a, k2b }, \
{ k36, k37, k38, k33, k34, k35 } \
}
#define LAYOUT_planck_1x2uR( \
k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, \
k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, \
k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, \
k30, k31, k32, k33, k34, k35, k37, k38, k39, k3a, k3b \
) \
{ \
{ k00, k01, k02, k03, k04, k05 }, \
{ k10, k11, k12, k13, k14, k15 }, \
{ k20, k21, k22, k23, k24, k25 }, \
{ k30, k31, k32, k39, k3a, k3b }, \
{ k06, k07, k08, k09, k0a, k0b }, \
{ k16, k17, k18, k19, k1a, k1b }, \
{ k26, k27, k28, k29, k2a, k2b }, \
{ k36, k37, k38, k33, k34, k35 } \
}
#define LAYOUT_planck_1x2uL( \
k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, \
k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, \
k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, \
k30, k31, k32, k33, k34, k36, k37, k38, k39, k3a, k3b \
) \
{ \
{ k00, k01, k02, k03, k04, k05 }, \
{ k10, k11, k12, k13, k14, k15 }, \
{ k20, k21, k22, k23, k24, k25 }, \
{ k30, k31, k32, k39, k3a, k3b }, \
{ k06, k07, k08, k09, k0a, k0b }, \
{ k16, k17, k18, k19, k1a, k1b }, \
{ k26, k27, k28, k29, k2a, k2b }, \
{ k36, k37, k38, k33, k34, k35 } \
}
#define LAYOUT_planck_2x2u( \
k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, \
k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, \
k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, \
k30, k31, k32, k33, k34, k36, k38, k39, k3a, k3b \
) \
{ \
{ k00, k01, k02, k03, k04, k05 }, \
{ k10, k11, k12, k13, k14, k15 }, \
{ k20, k21, k22, k23, k24, k25 }, \
{ k30, k31, k32, k39, k3a, k3b }, \
{ k06, k07, k08, k09, k0a, k0b }, \
{ k16, k17, k18, k19, k1a, k1b }, \
{ k26, k27, k28, k29, k2a, k2b }, \
{ k36, k37, k38, k33, k34, k35 } \
}
#define LAYOUT_planck_grid( \
k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, \
k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, \
k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, \
k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b \
) \
{ \
{ k00, k01, k02, k03, k04, k05 }, \
{ k10, k11, k12, k13, k14, k15 }, \
{ k20, k21, k22, k23, k24, k25 }, \
{ k30, k31, k32, k39, k3a, k3b }, \
{ k06, k07, k08, k09, k0a, k0b }, \
{ k16, k17, k18, k19, k1a, k1b }, \
{ k26, k27, k28, k29, k2a, k2b }, \
{ k36, k37, k38, k33, k34, k35 } \
}
#define KEYMAP LAYOUT_planck_grid
#define LAYOUT_ortho_4x12 LAYOUT_planck_grid
#define KC_LAYOUT_ortho_4x12 KC_KEYMAP
#endif
#endif

@ -0,0 +1,126 @@
/*
ChibiOS - Copyright (C) 2006..2016 Giovanni Di Sirio
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
#include "hal.h"
#if HAL_USE_PAL || defined(__DOXYGEN__)
/**
* @brief PAL setup.
* @details Digital I/O ports static configuration as defined in @p board.h.
* This variable is used by the HAL when initializing the PAL driver.
*/
const PALConfig pal_default_config = {
#if STM32_HAS_GPIOA
{VAL_GPIOA_MODER, VAL_GPIOA_OTYPER, VAL_GPIOA_OSPEEDR, VAL_GPIOA_PUPDR,
VAL_GPIOA_ODR, VAL_GPIOA_AFRL, VAL_GPIOA_AFRH},
#endif
#if STM32_HAS_GPIOB
{VAL_GPIOB_MODER, VAL_GPIOB_OTYPER, VAL_GPIOB_OSPEEDR, VAL_GPIOB_PUPDR,
VAL_GPIOB_ODR, VAL_GPIOB_AFRL, VAL_GPIOB_AFRH},
#endif
#if STM32_HAS_GPIOC
{VAL_GPIOC_MODER, VAL_GPIOC_OTYPER, VAL_GPIOC_OSPEEDR, VAL_GPIOC_PUPDR,
VAL_GPIOC_ODR, VAL_GPIOC_AFRL, VAL_GPIOC_AFRH},
#endif
#if STM32_HAS_GPIOD
{VAL_GPIOD_MODER, VAL_GPIOD_OTYPER, VAL_GPIOD_OSPEEDR, VAL_GPIOD_PUPDR,
VAL_GPIOD_ODR, VAL_GPIOD_AFRL, VAL_GPIOD_AFRH},
#endif
#if STM32_HAS_GPIOE
{VAL_GPIOE_MODER, VAL_GPIOE_OTYPER, VAL_GPIOE_OSPEEDR, VAL_GPIOE_PUPDR,
VAL_GPIOE_ODR, VAL_GPIOE_AFRL, VAL_GPIOE_AFRH},
#endif
#if STM32_HAS_GPIOF
{VAL_GPIOF_MODER, VAL_GPIOF_OTYPER, VAL_GPIOF_OSPEEDR, VAL_GPIOF_PUPDR,
VAL_GPIOF_ODR, VAL_GPIOF_AFRL, VAL_GPIOF_AFRH},
#endif
#if STM32_HAS_GPIOG
{VAL_GPIOG_MODER, VAL_GPIOG_OTYPER, VAL_GPIOG_OSPEEDR, VAL_GPIOG_PUPDR,
VAL_GPIOG_ODR, VAL_GPIOG_AFRL, VAL_GPIOG_AFRH},
#endif
#if STM32_HAS_GPIOH
{VAL_GPIOH_MODER, VAL_GPIOH_OTYPER, VAL_GPIOH_OSPEEDR, VAL_GPIOH_PUPDR,
VAL_GPIOH_ODR, VAL_GPIOH_AFRL, VAL_GPIOH_AFRH},
#endif
#if STM32_HAS_GPIOI
{VAL_GPIOI_MODER, VAL_GPIOI_OTYPER, VAL_GPIOI_OSPEEDR, VAL_GPIOI_PUPDR,
VAL_GPIOI_ODR, VAL_GPIOI_AFRL, VAL_GPIOI_AFRH}
#endif
};
#endif
void enter_bootloader_mode_if_requested(void);
/**
* @brief Early initialization code.
* @details This initialization must be performed just after stack setup
* and before any other initialization.
*/
void __early_init(void) {
enter_bootloader_mode_if_requested();
stm32_clock_init();
}
#if HAL_USE_SDC || defined(__DOXYGEN__)
/**
* @brief SDC card detection.
*/
bool sdc_lld_is_card_inserted(SDCDriver *sdcp) {
(void)sdcp;
/* TODO: Fill the implementation.*/
return true;
}
/**
* @brief SDC card write protection detection.
*/
bool sdc_lld_is_write_protected(SDCDriver *sdcp) {
(void)sdcp;
/* TODO: Fill the implementation.*/
return false;
}
#endif /* HAL_USE_SDC */
#if HAL_USE_MMC_SPI || defined(__DOXYGEN__)
/**
* @brief MMC_SPI card detection.
*/
bool mmc_lld_is_card_inserted(MMCDriver *mmcp) {
(void)mmcp;
/* TODO: Fill the implementation.*/
return true;
}
/**
* @brief MMC_SPI card write protection detection.
*/
bool mmc_lld_is_write_protected(MMCDriver *mmcp) {
(void)mmcp;
/* TODO: Fill the implementation.*/
return false;
}
#endif
/**
* @brief Board-specific initialization code.
* @todo Add your board-specific code, if any.
*/
void boardInit(void) {
}

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