jlj-qmk/quantum/template
Gabriel Young ed15973a3f Document size added by MIDI_ENABLE (~3800 bytes according to my experiments)
satan/keymaps/midi

MIDI_ENABLE = no

   text	   data	    bss	    dec	    hex	filename
      0	  17080	      0	  17080	   42b8	satan_midi.hex

MIDI_ENABLE = yes
#define MIDI_TONE_KEYCODE_OCTAVES 3 // default

   text	   data	    bss	    dec	    hex	filename
      0	  20846	      0	  20846	   516e	satan_midi.hex

MIDI_ENABLE = yes
#define MIDI_TONE_KEYCODE_OCTAVES 2 // fewer octaves

   text	   data	    bss	    dec	    hex	filename
      0	  20846	      0	  20846	   516e	satan_midi.hex
2017-02-19 17:45:08 -08:00
..
keymaps/default Document size added by MIDI_ENABLE (~3800 bytes according to my experiments) 2017-02-19 17:45:08 -08:00
config.h Document size added by MIDI_ENABLE (~3800 bytes according to my experiments) 2017-02-19 17:45:08 -08:00
Makefile
readme.md Fix the keyboard template with new make syntax 2016-08-27 23:31:15 +03:00
rules.mk Implement faux-clicky feature 2017-02-13 08:03:07 +07:00
template.c
template.h

%KEYBOARD% keyboard firmware

Quantum MK Firmware

For the full Quantum feature list, see the parent readme.

Building

Download or clone the whole firmware and navigate to the keyboards/%KEYBOARD% folder. Once your dev env is setup, you'll be able to type make to generate your .hex - you can then use the Teensy Loader to program your .hex file.

Depending on which keymap you would like to use, you will have to compile slightly differently.

Default

To build with the default keymap, simply run make default.

Other Keymaps

Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create a folder with the name of your keymap in the keymaps folder, and see keymap documentation (you can find in top readme.md) and existant keymap files.

To build the firmware binary hex file with a keymap just do make with a keymap like this:

$ make [default|jack|<name>]

Keymaps follow the format <name>.c and are stored in the keymaps folder.