jlj-qmk/keyboards/gh60
Jack Humbert b476d65b9c Update keyboards' rules.mk/Makefiles (#1442)
this may change some of the keyboards' default settings - if you experience anything odd, please check back to this commit
2017-06-30 16:09:52 -04:00
..
keymaps Update keyboards' rules.mk/Makefiles (#1442) 2017-06-30 16:09:52 -04:00
config.h
gh60.c Fix undefined reference errors with avr-gcc 7.1 2017-05-27 00:25:35 +02:00
gh60.h
Makefile
pinout.txt
readme.md remove .hex, .PNG, .jpg 2017-06-11 22:16:42 -04:00
rules.mk Update keyboards' rules.mk/Makefiles (#1442) 2017-06-30 16:09:52 -04:00

gh60 Rev C keyboard firmware

gh60 Rev C PCB

/* Column pin configuration
* col: 0   1   2   3   4   5   6   7   8   9   10  11  12  13
* pin: F0  F1  E6  C7  C6  B6  D4  B1  B7  B5  B4  D7  D6  B3  (Rev.C)
*/
 
/* Row pin configuration
* row: 0   1   2   3   4
* pin: D0  D1  D2  D3  D5
*/
 
GPIO pads
0 F7 WASD LEDs
1 F6 ESC LED
2 F5 FN LED
3 F4 POKER Arrow LEDs
 
B2 Capslock LED
B0 not connected

Functions to controls LED clusters

gh60_caps_led_on()
gh60_poker_leds_on()
gh60_fn_led_on()
gh60_esc_led_on()
gh60_wasd_leds_on()

gh60_caps_led_off()
gh60_poker_leds_off()
gh60_fn_led_off()
gh60_esc_led_off()
gh60_wasd_leds_off()

======================

Quantum MK Firmware

For the full Quantum feature list, see the parent readme.md.

Building

Download or clone the whole firmware and navigate to the keyboards/gh60_rev_c folder. Once your dev env is setup, you'll be able to type make to generate your .hex - you can then use the Teensy Loader to program your .hex file.

Depending on which keymap you would like to use, you will have to compile slightly differently.

Default

To build with the default keymap, simply run make default.

Other Keymaps

Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create file named <name>.c in the keymaps folder, and see keymap document (you can find in top readme.md) and existent keymap files.

To build the firmware binary hex file with a keymap just do make with a keymap like this:

$ make [default|jack|<name>]

Keymaps follow the format <name>.c and are stored in the keymaps folder.