jlj-qmk/users/drashna/tap_dances.c
Drashna Jaelre 3d1349b280 Big overhaul to Drashna keymaps and userspace (#3097)
* Optimize secrets code

* Orthodox tweaks

* rules.mk features

* Minor cleanup

* Revert mod bits

* Force Hold breaks One Shot Tap Toggle

* Cleanup

* Moke keymaps more consistent

* minor ergodox tweak

* More OSM for the Orthodox

* Cleanup of userspace

* Toggle Secrets

* Add hidden process record for super secret macros

* Make sure secret macros always compiles

* finish up making them super secret

* Add ColinTA's rgb twinkle as WIP

* Optimize RGB Twinkling for typing

Also, tweak RGB indicators.

AND WTF, I HAVE NO IDEA WHY THE INDICATORS ONLY WORK AS IS.  The logical method for getting them working doesn't ... and it's beyond bizarre

* Make console logging more configurable

* Indicator travisty

* Clean up userspace rgb code

* Optimize RGB Twinking to work on default layer only, and to base it's color on the curent hue

* Eff it... rgblight_sethsv_at runs at every matrix scan

* RGB Twinkle cleanup

* Update Iris code for new board

* Move RGB Indicator and RGB Twinkle into userspace

* Move RGB Indicator code to rgb_stuff.c

* Major cleanup of RGB Code in userspace

* Additional cleanup of RGB code in userspace

* Use noeeprom functions to save my boards!

* Enable RGB Sleep on all boards now

* Add old iris board

* tapping tweak

* Use byte 19 for eeprom to prepare for possible merge of eeconfig function pr

* Add code to fix default layer after eeprom reset
2018-06-01 01:11:06 -04:00

66 lines
2.4 KiB
C

#include "drashna.h"
#include "tap_dances.h"
//define diablo macro timer variables
uint16_t diablo_timer[4];
uint8_t diablo_times[] = { 0, 1, 3, 5, 10, 30 };
uint8_t diablo_key_time[4];
// has the correct number of seconds elapsed (as defined by diablo_times)
bool check_dtimer(uint8_t dtimer) { return (timer_elapsed(diablo_timer[dtimer]) < (diablo_key_time[dtimer] * 1000)) ? false : true; };
// Cycle through the times for the macro, starting at 0, for disabled.
// Max of six values, so don't exceed
void diablo_tapdance_master(qk_tap_dance_state_t *state, void *user_data, uint8_t diablo_key) {
if (state->count >= 7) {
diablo_key_time[diablo_key] = diablo_times[0];
reset_tap_dance(state);
} else {
diablo_key_time[diablo_key] = diablo_times[state->count - 1];
}
}
// Would rather have one function for all of this, but no idea how to do that...
void diablo_tapdance1(qk_tap_dance_state_t *state, void *user_data) { diablo_tapdance_master(state, user_data, 0); }
void diablo_tapdance2(qk_tap_dance_state_t *state, void *user_data) { diablo_tapdance_master(state, user_data, 1); }
void diablo_tapdance3(qk_tap_dance_state_t *state, void *user_data) { diablo_tapdance_master(state, user_data, 2); }
void diablo_tapdance4(qk_tap_dance_state_t *state, void *user_data) { diablo_tapdance_master(state, user_data, 3); }
//Tap Dance Definitions
qk_tap_dance_action_t tap_dance_actions[] = {
// tap once to disable, and more to enable timed micros
[TD_D3_1] = ACTION_TAP_DANCE_FN(diablo_tapdance1),
[TD_D3_2] = ACTION_TAP_DANCE_FN(diablo_tapdance2),
[TD_D3_3] = ACTION_TAP_DANCE_FN(diablo_tapdance3),
[TD_D3_4] = ACTION_TAP_DANCE_FN(diablo_tapdance4),
};
// Sends the key press to system, but only if on the Diablo layer
void send_diablo_keystroke(uint8_t diablo_key) {
if (biton32(layer_state) == _DIABLO) {
switch (diablo_key) {
case 0:
tap(KC_1); break;
case 1:
tap(KC_2); break;
case 2:
tap(KC_3); break;
case 3:
tap(KC_4); break;
}
}
}
// Checks each of the 4 timers/keys to see if enough time has elapsed
// Runs the "send string" command if enough time has passed, and resets the timer.
void run_diablo_macro_check(void) {
uint8_t dtime;
for (dtime = 0; dtime < 4; dtime++) {
if (check_dtimer(dtime) && diablo_key_time[dtime]) {
diablo_timer[dtime] = timer_read();
send_diablo_keystroke(dtime);
}
}
}