jlj-qmk/quantum/rgb_matrix_animations/solid_reactive_simple_anim.h
XScorpion2 c98247e3dd RGB Matrix Overhaul (#5372)
* RGB Matrix overhaul
Breakout of animations to separate files
Integration of optimized int based math lib
Overhaul of rgb_matrix.c and animations for performance

* Updating effect function api for future extensions

* Combined the keypresses || keyreleases define checks into a single define so I stop forgetting it where necessary

* Moving define RGB_MATRIX_KEYREACTIVE_ENABLED earlier in the include chain
2019-04-02 17:24:14 -07:00

33 lines
1.1 KiB
C

#pragma once
#ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
#ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
extern rgb_config_t rgb_matrix_config;
extern last_hit_t g_last_hit_tracker;
bool rgb_matrix_solid_reactive_simple(effect_params_t* params) {
RGB_MATRIX_USE_LIMITS(led_min, led_max);
HSV hsv = { rgb_matrix_config.hue, rgb_matrix_config.sat, 0 };
// Max tick based on speed scale ensures results from scale16by8 with rgb_matrix_config.speed are no greater than 255
uint16_t max_tick = 65535 / rgb_matrix_config.speed;
for (uint8_t i = led_min; i < led_max; i++) {
uint16_t tick = max_tick;
for(uint8_t j = 0; j < g_last_hit_tracker.count; j++) {
if (g_last_hit_tracker.index[j] == i && g_last_hit_tracker.tick[j] < tick) {
tick = g_last_hit_tracker.tick[j];
break;
}
}
uint16_t offset = scale16by8(tick, rgb_matrix_config.speed);
hsv.v = scale8(255 - offset, rgb_matrix_config.val);
RGB rgb = hsv_to_rgb(hsv);
rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
}
return led_max < DRIVER_LED_TOTAL;
}
#endif // DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
#endif // RGB_MATRIX_KEYREACTIVE_ENABLED