jlj-qmk/keyboards/kbdfans/kbd66/keymaps/maartenwut/keymap.c
MechMerlin b49dbf9b19 [Keyboard] Create KBDFans directory (#5025)
* move over kbd19x into the kbdfans directory

* move over kbd4x into the kbdfans directory

* move kbd66 into the kbdfans directory

* move the kbd6x into the kbdfans directory

* move kbd8x into the kbdfans directory

* move kbd75 into the kbdfans directory

* move kbd67 into kbdfans directory

* add a fairly sparse readme for kbdfans directory

* update make instructions for keyboards and add the Complete Newbs Guide to readmes that was missing it

* get kbd75 compiling again

* remove repetitive #defines of KC_NO and KC_TRNS when QMK_KEYBOARD_H is already included in KBD75

* add links to kbdfans readme

* fix some readme formatting

* there is no reason to have two different keymaps with such a small difference, condensing to one

* turning on backlights by default

* enable backlight by default for kbd66

* noticed that the kbd75 had caps lock led code in every keymap. Moved it out to the keyboard.c so everyone can partake.

* Update keyboards/kbdfans/kbd66/readme.md

Co-Authored-By: mechmerlin <30334081+mechmerlin@users.noreply.github.com>

* update readme link ordering
2019-02-04 10:29:04 -08:00

63 lines
3.0 KiB
C
Executable File

#include QMK_KEYBOARD_H
#define _MA 0
#define _GA 1
#define _FL 2
#define _AR 3
#define TRNS KC_TRNS
#define ______ KC_NO
#define trigger_time 400
#define LSHIFT OSM(MOD_LSFT)
#define SPACE LT(_AR, KC_SPC)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
// Main Layer
[_MA] = LAYOUT_all(
KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, ______, KC_BSPC, KC_MPLY,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
LSHIFT, TRNS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, TRNS, KC_UP,
KC_LCTL, KC_LGUI, KC_LALT, SPACE, SPACE, KC_RALT, KC_RCTRL, MO(_FL), KC_LEFT, KC_DOWN, KC_RGHT),
//Function Layer
[_FL] = LAYOUT_all(
KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, TRNS, RESET, KC_PSCR,
TRNS, ______, ______, ______, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, ______,
TRNS, ______, ______, ______, TRNS, TG(_GA), TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS,
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, KC_VOLD, KC_VOLU, KC_MUTE, TRNS, TRNS, KC_PGUP,
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, ______, KC_PGDN, ______),
//Arrow keys layer (space bar)
[_AR] = LAYOUT_all(
KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, TRNS, TRNS, TRNS,
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS,
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS,
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS,
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS),
//Game layer (fn + g)
[_GA] = LAYOUT_all(
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS,
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS,
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS,
KC_LSFT, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS,
TRNS, TRNS, TRNS, KC_SPC, KC_SPC, TRNS, TRNS, MO(_FL), TRNS, TRNS, TRNS),
};
void matrix_init_user() {
//Set led port to output
DDRB |= (1<<2);
}
void led_set_user(uint8_t usb_led) {
if (usb_led & (1<<USB_LED_CAPS_LOCK)) {
// Turn capslock on
PORTB &= ~(1<<2);
} else {
// Turn capslock off
PORTB |= (1<<2);
}
}