cf001300b3
* Sean Hunter initial keymap * Update old map to sync it up with new one * Add TODO fix a few minor things * small doc fixes * Minor fixups
105 lines
5.9 KiB
C
105 lines
5.9 KiB
C
#define KC_RESET 0x5000
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#include "keymap_common.h"
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enum planck_layers {
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_DVRK,
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_LOWER,
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_RAISE,
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_ADJUST
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};
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const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Dvorak
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* ,-----------------------------------------------------------------------------------.
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* | " | , | . | P | Y | / | = | F | G | C | R | L |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | A | O | E | U | I | ESC | BSPC | D | H | T | N | S |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | ; | Q | J | K | X | TAB | ENT | B | M | W | V | Z |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | Sft | Ctl | Alt | Gui |Lower | Space |Raise | < | v | ^ | > |
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* `-----------------------------------------------------------------------------------'
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*/
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[_DVRK] = KEYMAP(
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QUOT, COMM, DOT, P, Y, SLSH, EQL, F, G, C, R, L,
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A, O, E, U, I, ESC, BSPC, D, H, T, N, S,
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SCLN, Q, J, K, X, TAB, ENT, B, M, W, V, Z,
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LSFT, LCTL, LALT, LGUI, FN1, SPC, FN2, LEFT, DOWN, UP, RGHT),
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/* Lower
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* ,-----------------------------------------------------------------------------------.
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* | F1 | F2 | F3 | F4 | F5 | { | } | F6 | F7 | F8 | F9 | F10 |
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* |------+------+------+------+------+-------------+------+------+------+------+------|
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* | 1 | 2 | 3 | 4 | 5 | [ | ] | 6 | 7 | 8 | 9 | 0 |
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* |------+------+------+------+------+------|------+------+------+------+------+------|
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* | ~ | | | ` | - | _ | INS | DEL | ( | ) | + | = | \ |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | Sft | Ctl | Alt | Gui |Lower | Space |Raise | | PgDn | PgUp | End |
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* `-----------------------------------------------------------------------------------'
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*/
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[_LOWER] = KEYMAP( /* fn1 lower */
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F1, F2, F3, F4, F5, FN26, FN27, F6, F7, F8, F9, F10,
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1, 2, 3, 4, 5, LBRC, RBRC, 6, 7, 8, 9, 0,
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FN23, FN25, GRV,MINS, FN24, INS, DEL, FN19, FN20, FN22, EQL, BSLS,
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TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, FN4, HOME, PGDN, PGUP, END),
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/* Raise
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* ,-----------------------------------------------------------------------------------.
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* | F11 | F12 | F13 | F14 | F15 | - | _ | F16 | F17 | F18 | F19 | F20 |
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* |------+------+------+------+------+-------------+------+------+------+------+------|
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* | ! | @ | # | $ | % | | | ^ | & | * | ( | ) |
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* |------+------+------+------+------+-------------+------+------+------+------+------|
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* | | | | | | | | | | | | |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | CAPS | | | | | | | | | | |
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* `-----------------------------------------------------------------------------------'
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*/
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[_RAISE] = KEYMAP( /* fn2 raise */
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F11, F12, F13, F14, F15,MINS, FN24, F16, F17, F18, F19, F20,
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FN11, FN12, FN13, FN14, FN15, NO, NO, FN16, FN17, FN18, FN19, FN20,
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PWR, EJCT, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO,
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CAPS, TRNS, TRNS, TRNS, FN4, TRNS, FN2, NO, NO, NO, NO),
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/* Adjust (Lower + Raise or SLower + SRaise)
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* ,-----------------------------------------------------------------------------------.
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* | | Reset| | | | | | | | | | |
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* |------+------+------+------+------+-------------+------+------+------+------+------|
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* | PWR | EJCT | | | | | | CAPS | | | | |
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* |------+------+------+------+------+------|------+------+------+------+------+------|
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* |DVORAK| | | | | | | | | | | |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | | | | | | | | | | | |
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* `-----------------------------------------------------------------------------------'
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*/
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[_ADJUST] = KEYMAP(
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NO, RESET, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO,
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PWR, EJCT, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO,
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CAPS, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO,
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NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO),
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};
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const uint16_t PROGMEM fn_actions[] = {
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[1] = ACTION_LAYER_MOMENTARY(_LOWER), // to Fn overlay LOWER
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[2] = ACTION_LAYER_MOMENTARY(_RAISE), // to Fn overlay RAISE
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[3] = ACTION_DEFAULT_LAYER_SET(_DVRK),
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[4] = ACTION_LAYER_MOMENTARY(_ADJUST), // RAISE + LOWER
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[11] = ACTION_MODS_KEY(MOD_LSFT, KC_1), //!
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[12] = ACTION_MODS_KEY(MOD_LSFT, KC_2), //@
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[13] = ACTION_MODS_KEY(MOD_LSFT, KC_3), //#
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[14] = ACTION_MODS_KEY(MOD_LSFT, KC_4), //$
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[15] = ACTION_MODS_KEY(MOD_LSFT, KC_5), //%
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[16] = ACTION_MODS_KEY(MOD_LSFT, KC_6), //^
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[17] = ACTION_MODS_KEY(MOD_LSFT, KC_7), //&
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[18] = ACTION_MODS_KEY(MOD_LSFT, KC_8), //*
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[19] = ACTION_MODS_KEY(MOD_LSFT, KC_9), //(
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[20] = ACTION_MODS_KEY(MOD_LSFT, KC_0), //)
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[21] = ACTION_MODS_KEY(MOD_LSFT, KC_SLSH), //?
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[22] = ACTION_MODS_KEY(MOD_LSFT, KC_EQL), //+
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[23] = ACTION_MODS_KEY(MOD_LSFT, KC_GRV), //~
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[24] = ACTION_MODS_KEY(MOD_LSFT, KC_MINS), //_
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[25] = ACTION_MODS_KEY(MOD_LSFT, KC_BSLS), //|
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[26] = ACTION_MODS_KEY(MOD_LSFT, KC_LBRC), //{
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[27] = ACTION_MODS_KEY(MOD_LSFT, KC_RBRC), //}
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[28] = ACTION_MODS_KEY(MOD_LSFT | MOD_RSFT, KC_PAUSE),
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};
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