jlj-qmk/quantum/visualizer/default_animations.c
2019-08-30 15:01:52 -07:00

178 lines
5.6 KiB
C

/* Copyright 2017 Fred Sundvik
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#if defined(VISUALIZER_ENABLE)
# include "default_animations.h"
# include "visualizer.h"
# ifdef LCD_ENABLE
# include "lcd_keyframes.h"
# endif
# ifdef LCD_BACKLIGHT_ENABLE
# include "lcd_backlight_keyframes.h"
# endif
# ifdef BACKLIGHT_ENABLE
# include "led_backlight_keyframes.h"
# endif
# include "visualizer_keyframes.h"
# if defined(LCD_ENABLE) || defined(LCD_BACKLIGHT_ENABLE) || defined(BACKLIGHT_ENABLE)
static bool keyframe_enable(keyframe_animation_t* animation, visualizer_state_t* state) {
# ifdef LCD_ENABLE
lcd_keyframe_enable(animation, state);
# endif
# ifdef LCD_BACKLIGHT_ENABLE
lcd_backlight_keyframe_enable(animation, state);
# endif
# ifdef BACKLIGHT_ENABLE
led_backlight_keyframe_enable(animation, state);
# endif
return false;
}
static bool keyframe_disable(keyframe_animation_t* animation, visualizer_state_t* state) {
# ifdef LCD_ENABLE
lcd_keyframe_disable(animation, state);
# endif
# ifdef LCD_BACKLIGHT_ENABLE
lcd_backlight_keyframe_disable(animation, state);
# endif
# ifdef BACKLIGHT_ENABLE
led_backlight_keyframe_disable(animation, state);
# endif
return false;
}
static bool keyframe_fade_in(keyframe_animation_t* animation, visualizer_state_t* state) {
bool ret = false;
# ifdef LCD_BACKLIGHT_ENABLE
ret |= lcd_backlight_keyframe_animate_color(animation, state);
# endif
# ifdef BACKLIGHT_ENABLE
ret |= led_backlight_keyframe_fade_in_all(animation, state);
# endif
return ret;
}
static bool keyframe_fade_out(keyframe_animation_t* animation, visualizer_state_t* state) {
bool ret = false;
# ifdef LCD_BACKLIGHT_ENABLE
ret |= lcd_backlight_keyframe_animate_color(animation, state);
# endif
# ifdef BACKLIGHT_ENABLE
ret |= led_backlight_keyframe_fade_out_all(animation, state);
# endif
return ret;
}
// Don't worry, if the startup animation is long, you can use the keyboard like normal
// during that time
keyframe_animation_t default_startup_animation = {
# if LCD_ENABLE
.num_frames = 3,
# else
.num_frames = 2,
# endif
.loop = false,
.frame_lengths = {0,
# if LCD_ENABLE
0,
# endif
gfxMillisecondsToTicks(5000)},
.frame_functions =
{
keyframe_enable,
# if LCD_ENABLE
lcd_keyframe_draw_logo,
# endif
keyframe_fade_in,
},
};
keyframe_animation_t default_suspend_animation = {
# if LCD_ENABLE
.num_frames = 3,
# else
.num_frames = 2,
# endif
.loop = false,
.frame_lengths =
{
# if LCD_ENABLE
0,
# endif
gfxMillisecondsToTicks(1000), 0},
.frame_functions =
{
# if LCD_ENABLE
lcd_keyframe_display_layer_text,
# endif
keyframe_fade_out,
keyframe_disable,
},
};
# endif
# if defined(BACKLIGHT_ENABLE)
# define CROSSFADE_TIME 1000
# define GRADIENT_TIME 3000
keyframe_animation_t led_test_animation = {
.num_frames = 14,
.loop = true,
.frame_lengths =
{
gfxMillisecondsToTicks(1000), // fade in
gfxMillisecondsToTicks(1000), // no op (leds on)
gfxMillisecondsToTicks(1000), // fade out
gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade
gfxMillisecondsToTicks(GRADIENT_TIME), // left to rigt (outside in)
gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade
gfxMillisecondsToTicks(GRADIENT_TIME), // top_to_bottom
0, // mirror leds
gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade
gfxMillisecondsToTicks(GRADIENT_TIME), // left_to_right (mirrored, so inside out)
gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade
gfxMillisecondsToTicks(GRADIENT_TIME), // top_to_bottom
0, // normal leds
gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade
},
.frame_functions =
{
led_backlight_keyframe_fade_in_all,
keyframe_no_operation,
led_backlight_keyframe_fade_out_all,
led_backlight_keyframe_crossfade,
led_backlight_keyframe_left_to_right_gradient,
led_backlight_keyframe_crossfade,
led_backlight_keyframe_top_to_bottom_gradient,
led_backlight_keyframe_mirror_orientation,
led_backlight_keyframe_crossfade,
led_backlight_keyframe_left_to_right_gradient,
led_backlight_keyframe_crossfade,
led_backlight_keyframe_top_to_bottom_gradient,
led_backlight_keyframe_normal_orientation,
led_backlight_keyframe_crossfade,
},
};
# endif
#endif