jlj-qmk/keyboards/handwired/108key_trackpoint/config.h
Michael Kemp 303fa4ec33 Keyboard: Add Handwired 108 Key with Trackpoint (#4448)
* Include both base keyboards

* Merge the keymap

* Merge the configs

* Add wiring diagram for clarity of documentation

* Merge rules

* Merge keyboard sources

* Change names to compile

* Update documentation to suit

* Add qwerty layout to 108keyTrackpoint

* Separate the dvorak standard layout from a media focused one

* Update documentation to reflect new keymaps

* [style] Add empty lines at ends of files

* [style] Meet current QMK style guide

* Bring READEME closer to the QMK template

* [style] Change all "108keyTrackpoint" to "108key_trackpoint"

* [style] Use "LAYOUT" instead of "KEYMAP"

QMK terminology has changed

Co-Authored-By: mkem114 <20897849+mkem114@users.noreply.github.com>

* Add two spaces after maintainer in README

This is required to render properly

Co-Authored-By: mkem114 <20897849+mkem114@users.noreply.github.com>

* Remove redundant line

"PREVENT_STUCK_MODIFIERS" is default on for QMK

Co-Authored-By: mkem114 <20897849+mkem114@users.noreply.github.com>

* Change include of keymaps to use QMK_KEYBOARD_H

This includes automatically

* Update make rules to match template

* Change from KC_MENU to KC_APP

The button functionality actually wanted is the context menu key

* [style] Change "dvorakMedia" to "dvorak_media"

* Update README to reflect minor changes
2018-11-20 10:11:23 -08:00

74 lines
2.2 KiB
C

#pragma once
#include "config_common.h"
#define VENDOR_ID 0x1234
#define PRODUCT_ID 0x5678
#define DEVICE_VER 0x0001
#define MANUFACTURER QMK
#define PRODUCT 108Key-Trackpoint
#define DESCRIPTION A 108 key ANSI keyboard with a trackpoint and three mouse buttons
#define MATRIX_ROWS 8
#define MATRIX_COLS 23
#ifdef PS2_USE_USART
#define PS2_CLOCK_PORT PORTD
#define PS2_CLOCK_PIN PIND
#define PS2_CLOCK_DDR DDRD
#define PS2_CLOCK_BIT 5
#define PS2_DATA_PORT PORTD
#define PS2_DATA_PIN PIND
#define PS2_DATA_DDR DDRD
#define PS2_DATA_BIT 2
/* synchronous, odd parity, 1-bit stop, 8-bit data, sample at falling edge */
/* set DDR of CLOCK as input to be slave */
#define PS2_USART_INIT() do { \
PS2_CLOCK_DDR &= ~(1<<PS2_CLOCK_BIT); \
PS2_DATA_DDR &= ~(1<<PS2_DATA_BIT); \
UCSR1C = ((1 << UMSEL10) | \
(3 << UPM10) | \
(0 << USBS1) | \
(3 << UCSZ10) | \
(0 << UCPOL1)); \
UCSR1A = 0; \
UBRR1H = 0; \
UBRR1L = 0; \
} while (0)
#define PS2_USART_RX_INT_ON() do { \
UCSR1B = ((1 << RXCIE1) | \
(1 << RXEN1)); \
} while (0)
#define PS2_USART_RX_POLL_ON() do { \
UCSR1B = (1 << RXEN1); \
} while (0)
#define PS2_USART_OFF() do { \
UCSR1C = 0; \
UCSR1B &= ~((1 << RXEN1) | \
(1 << TXEN1)); \
} while (0)
#define PS2_USART_RX_READY (UCSR1A & (1<<RXC1))
#define PS2_USART_RX_DATA UDR1
#define PS2_USART_ERROR (UCSR1A & ((1<<FE1) | (1<<DOR1) | (1<<UPE1)))
#define PS2_USART_RX_VECT USART1_RX_vect
#endif
#define MATRIX_ROW_PINS { B0, B1, B2, B3, B4, B5, B6, B7 }
#define MATRIX_COL_PINS { C0, C1, C2, C3, C4, C5, C6, C7, D0, D1, F0, D3, D4, F1, D6, D7, E0, E1, E2, E3, E4, E5, E6 }
#define UNUSED_PINS
/* COL2ROW or ROW2COL */
#define DIODE_DIRECTION COL2ROW
#define DEBOUNCING_DELAY 5
#define LOCKING_SUPPORT_ENABLE
#define LOCKING_RESYNC_ENABLE
/* key combination for commkand */
#define IS_COMMAND() ( \
keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
)