jlj-qmk/keyboards/launchpad
Eric 61accb8794 [Keymap] Underglow support for Launchpad (#5340)
* added my launchpad

* updated keymap with legends and fixed layout errors

* Added default keymap with added layer for RGB controls and included the necessary config code

* fixed layer orders

* removed my personal keymap to clean PR

* missed an underscore

* updated readme

* removed more unnecessary code

* moved RGB code to its own config phone

* moved underglow info to its own readme

* removed redundant code from default_rgb config.h file, included QMK KEYBOARD H in place of initial defines in keymap.c

* reverted launchpad config

* removing the = because I can't figure out why its there

* Revert "removing the = because I can't figure out why its there"

This reverts commit e3b5e6d568e7225635844ba617aaef4f77727ce6.

* reverted rev1/config.h

* reverted all files I should not have touched

* removing redundant code in rules.mk

* readibility improvements to keymap
2019-03-10 20:11:45 -07:00
..
keymaps [Keymap] Underglow support for Launchpad (#5340) 2019-03-10 20:11:45 -07:00
rev1
config.h Adds a default value for IS_COMMAND for COMMAND feature (#4301) 2019-01-26 15:49:45 -08:00
launchpad.c
launchpad.h
readme.md
rules.mk

Launch Pad

Launch Pad

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A budget-minded, 4-8 key macro-pad with built in legs, plate & case.

Supports MX & Alps switches. 2x 1u or 1x 2u supported for each row.

Supports 2u PCB-Mount stabilizers.

Runs off of 1x Pro Micro & 8x diodes (1n4148).

Optional "Reset" switch can be used on the PCB.

A fantastic project for beginners to learn to solder, veteran's of the hobby who want to add an easy macro-pad to their collection, and everyone in between.

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Make example for this keyboard (after setting up your build environment):

make launchpad/rev1:default

See build environment setup then the make instructions for more information.

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Due to PCB tolerance issues outside of our control, the snap-apart legs included on the PCB may need extra padding to prevent a small amount of wobbling once placed properly. We have included small, clear, and semi-permanent "glue dots" in each order (PCB Only -and- Full Kit) to help with this. You may also use plastic wrap, tape, Elmer's glue, hot glue, rubber cement, etc. We advise against using anything more "permanent" in case you wish to make changes to your Launch Pad in the future. It is also best to attach legs after all of your soldering and building is finished, to get the most accurate feel for your Launch Pad.

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