7636fdbbd0
* started work on halfkeyboard * update to keymap * halfkey layouts complete for dvorak and qwerty * added plover layout to halfkeyboard mapping * fixed error in dvorak layout right hand * fixed error in dvorak layout right hand, comments updated * thing * added minus and equals to normal layouts * added minus and equals to normal layouts * adde visualizer matching halfkeyboard mappings * adde visualizer matching halfkeyboard mappings * updated keymaps for mirror handedness functionality for all layers. Also added visualizer code for distinct color for each layer, and LCD text displaying the current layer. * had a KC_TILD where should have had KC_GRAV * its spelled KC_GRAVE
72 lines
2.7 KiB
C
72 lines
2.7 KiB
C
/*
|
|
Copyright 2017 Fred Sundvik
|
|
This program is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 2 of the License, or
|
|
(at your option) any later version.
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#include "simple_visualizer.h"
|
|
|
|
#define RED 0
|
|
#define ORANGE 21
|
|
#define YELLOW 42
|
|
#define SPRING_GREEN 64
|
|
#define GREEN 85
|
|
#define TURQUOISE 107
|
|
#define CYAN 127
|
|
#define OCEAN 149
|
|
#define BLUE 170
|
|
#define VIOLET 192
|
|
#define MAGENTA 212
|
|
#define RASPBERRY 234
|
|
|
|
// This function should be implemented by the keymap visualizer
|
|
// Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing
|
|
// that the simple_visualizer assumes that you are updating
|
|
// Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is
|
|
// stopped. This can be done by either double buffering it or by using constant strings
|
|
static void get_visualizer_layer_and_color(visualizer_state_t* state) {
|
|
uint8_t saturation = 255;
|
|
/* if (state->status.leds & (1u << USB_LED_CAPS_LOCK)) {
|
|
saturation = 255;
|
|
} */
|
|
if (state->status.layer & 0x100) {
|
|
state->target_lcd_color = LCD_COLOR(MAGENTA, saturation, 0xFF);
|
|
state->layer_text = "Shortcuts Layer";
|
|
}
|
|
else if (state->status.layer & 0x80) {
|
|
state->target_lcd_color = LCD_COLOR(VIOLET, saturation, 0xFF);
|
|
state->layer_text = "Plover";
|
|
}
|
|
else if (state->status.layer & 0x40) {
|
|
state->target_lcd_color = LCD_COLOR(RASPBERRY, saturation, 0xFF);
|
|
state->layer_text = "Mirrored Symbols";
|
|
}
|
|
else if (state->status.layer & 0x20) {
|
|
state->target_lcd_color = LCD_COLOR(RED, saturation, 0xFF);
|
|
state->layer_text = "Symbols";
|
|
}
|
|
else if (state->status.layer & 0x8) {
|
|
state->target_lcd_color = LCD_COLOR(OCEAN, saturation, 0xFF);
|
|
state->layer_text = "Mirrored Dvorak";
|
|
}
|
|
else if (state->status.layer & 0x4) {
|
|
state->target_lcd_color = LCD_COLOR(BLUE, saturation, 0xFF);
|
|
state->layer_text = "Dvorak";
|
|
}
|
|
else if (state->status.layer & 0x2) {
|
|
state->target_lcd_color = LCD_COLOR(ORANGE, saturation, 0xFF);
|
|
state->layer_text = "Mirrored Qwerty";
|
|
}
|
|
else {
|
|
state->target_lcd_color = LCD_COLOR(YELLOW, saturation, 0xFF);
|
|
state->layer_text = "Qwerty";
|
|
}
|
|
} |