jlj-qmk/keyboards/ergodox_ez/keymaps/bpruitt-goddard/keymap.c
Brian Pruitt-Goddard 8a9c19ee93 Add bpruitt-goddard Ergodox Layout (#3080)
* Feat: Create personal ergodox keymap

* FEAT: Update bpruitt-goddard keymap with custom layout

* Fix: Remove unused pieces from bpruitt-goddard keyboard

* Feat: Add QWERTY layer to bpruitt-goddard ergodox keymap

* Refactor: Remove unused layers from bpruitt-goddard keymap

* Fix: Update base layer for bpruitt-goddard keymap

* Fix: Remove un-reachable key combo from FN layer

* Fix: Rename FN layer to numpad layer

* Feat: Create one-shot modifier layer for mac os use

* Doc: Update readme to reflect my keymap

* Feat: Add mac desktop space switching

* feat: Update keymap layers to use ergodox pretty format
2018-05-29 15:55:47 -07:00

235 lines
9.4 KiB
C

// An Ergodox EZ keymap mostly following the programmer's dvorak layout.
// There is a standard QWERTY layer as well
//
// See the README.md file for an image of this keymap.
#include QMK_KEYBOARD_H
// The layers that we are defining for this keyboards.
#define BASE 0
#define NUM 1
#define QWERTY 2
#define MAC 3
// The Tap Dance identifiers, used in the TD keycode and tap_dance_actions array.
#define TAP_MACRO 0
// SAFE_RANGE must be used to tag the first element of the enum.
// DYNAMIC_MACRO_RANGE must always be the last element of the enum if other
// values are added (as its value is used to create a couple of other keycodes
// after it).
enum custom_keycodes {
MC_ARROW = SAFE_RANGE,
DYNAMIC_MACRO_RANGE
};
// A 'transparent' key code (that falls back to the layers below it).
#define ___ KC_TRANSPARENT
// A 'blocking' key code. Does nothing but prevent falling back to another layer.
#define XXX KC_NO
// Some combined keys (one normal keycode when tapped and one modifier or layer
// toggle when held).
#define SPC_RALT MT(MOD_RALT, KC_SPC) // SPACE key and right alt modifier.
// The most portable copy/paste keys (windows (mostly), linux, and some terminal emulators).
#define MK_CUT LSFT(KC_DEL) // shift + delete
#define MK_COPY LCTL(KC_INS) // ctrl + insert
#define MK_PASTE LSFT(KC_INS) // shift + insert
//Move mac desktop spaces
#define MAC_L LGUI(LSFT(KC_UP)) // cmd + shift + up
#define MAC_R LGUI(LSFT(KC_DOWN)) // cmd + shift + down
// This file must be included after DYNAMIC_MACRO_RANGE is defined...
#include "dynamic_macro.h"
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
// Layer 0: basic keys.
[BASE] = LAYOUT_ergodox_pretty(
KC_DLR, KC_AMPR, KC_LBRC, KC_LCBR, KC_RCBR, KC_LPRN, KC_CIRC, KC_F4, KC_EQUAL,KC_ASTR, KC_BSLASH, KC_PLUS, KC_RBRACKET, KC_EXLM,
GUI_T(KC_BSLASH), KC_SCOLON,KC_COMMA, KC_DOT, KC_P, KC_Y, KC_PERC, KC_DELETE, KC_F, KC_G, KC_C, KC_R, KC_L, KC_SLASH,
MO(NUM), KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINUS,
KC_LSPO, KC_QUOTE, KC_Q, KC_J, KC_K, KC_X, KC_LALT, TD(TAP_MACRO),KC_B, KC_M, KC_W, KC_V, KC_Z, KC_RSPC,
KC_AT, KC_HASH, KC_GRAVE, KC_LEFT, KC_RIGHT, KC_UP, KC_DOWN, KC_HOME, KC_END, TO(QWERTY),
ALT_T(KC_APPLICATION), ALL_T(KC_NO), KC_PGUP, KC_LGUI,
KC_BSLASH, TO(MAC),
KC_ENTER, KC_TAB, CTL_T(KC_ESCAPE), CTL_T(KC_ESCAPE), KC_BSPACE, KC_SPACE),
// Layer 1: function and numpad keys.
[NUM] = LAYOUT_ergodox_pretty(
___, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, ___, ___, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
___, KC_EXLM, KC_COMMA, KC_DOT, KC_MS_BTN1, KC_MS_BTN2, ___, ___, KC_UP, KC_7, KC_8, KC_9, KC_ASTR, KC_F12,
XXX, ___, KC_LCBR, KC_RCBR, MC_ARROW, KC_GRAVE, KC_DOWN, KC_4, KC_5, KC_6, KC_PLUS, KC_UNDS,
___, ___, KC_CIRC, KC_LBRACKET, KC_RBRACKET, KC_TILD, ___, ___, KC_0, KC_1, KC_2, KC_3, KC_KP_SLASH, KC_BSLASH,
___, ___, ___, ___, ___, ___, KC_0, KC_KP_DOT, KC_EQUAL, ___,
___, ___, KC_KP_ASTERISK, KC_KP_SLASH,
KC_LCTL, ___,
KC_KP_PLUS, KC_KP_MINUS, KC_DLR, KC_DELETE, KC_BSPACE, KC_SPACE),
// Layer 2: QWERTY control.
[QWERTY] = LAYOUT_ergodox_pretty(
/* left hand */
KC_EQUAL, KC_1, KC_2, KC_3, KC_4, KC_5, KC_LEFT, KC_RIGHT, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINUS,
KC_DELETE, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, TO(BASE), KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLASH,
MO(NUM), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, GUI_T(KC_QUOT),
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, ALT_T(KC_NO), MEH_T(KC_NO), KC_N, KC_M, KC_COMMA, KC_DOT, KC_SLASH, KC_RSPC,
KC_GRAVE, KC_QUOTE, LALT(KC_TAB), KC_LEFT, KC_RIGHT, KC_UP, KC_DOWN, KC_LBRACKET, KC_RBRACKET, TO(BASE),
___, KC_LGUI, ___, KC_ESCAPE,
KC_HOME, KC_PGUP,
KC_ENTER, KC_TAB, KC_END, KC_PGDOWN, KC_BSPACE, KC_SPACE),
// Layer 3: Mac layer
[MAC] = LAYOUT_ergodox_pretty(
/* left hand */
___, KC_1, KC_2, KC_3, KC_4, KC_5, ___, ___, KC_6, KC_7, KC_8, KC_9, KC_0, ___,
___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___,
___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___,
___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___,
___, ___, ___, MAC_L, MAC_R, ___, ___, ___, ___, ___,
___, ___, ___, ___,
___, TO(BASE),
KC_LGUI, KC_LALT, KC_LGUI, KC_LGUI, KC_LALT, KC_LGUI),
};
// Whether the macro 1 is currently being recorded.
static bool is_macro1_recording = false;
// The current set of active layers (as a bitmask).
// There is a global 'layer_state' variable but it is set after the call
// to layer_state_set_user().
static uint32_t current_layer_state = 0;
uint32_t layer_state_set_user(uint32_t state);
// Method called at the end of the tap dance on the TAP_MACRO key. That key is
// used to start recording a macro (double tap or more), to stop recording (any
// number of tap), or to play the recorded macro (1 tap).
void macro_tapdance_fn(qk_tap_dance_state_t *state, void *user_data) {
uint16_t keycode;
keyrecord_t record;
dprintf("macro_tap_dance_fn %d\n", state->count);
if (is_macro1_recording) {
keycode = DYN_REC_STOP;
is_macro1_recording = false;
layer_state_set_user(current_layer_state);
} else if (state->count == 1) {
keycode = DYN_MACRO_PLAY1;
} else {
keycode = DYN_REC_START1;
is_macro1_recording = true;
layer_state_set_user(current_layer_state);
}
record.event.pressed = true;
process_record_dynamic_macro(keycode, &record);
record.event.pressed = false;
process_record_dynamic_macro(keycode, &record);
}
// The definition of the tap dance actions:
qk_tap_dance_action_t tap_dance_actions[] = {
// This Tap dance plays the macro 1 on TAP and records it on double tap.
[TAP_MACRO] = ACTION_TAP_DANCE_FN(macro_tapdance_fn)
};
// Runs for each key down or up event.
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
if (keycode != TD(TAP_MACRO)) {
// That key is processed by the macro_tapdance_fn. Not ignoring it here is
// mostly a no-op except that it is recorded in the macros (and uses space).
// We can't just return false when the key is a tap dance, because
// process_record_user, is called before the tap dance processing (and
// returning false would eat the tap dance).
if (!process_record_dynamic_macro(keycode, record)) {
return false;
}
if(record->event.pressed) {
switch(keycode) {
case MC_ARROW:
SEND_STRING("=>");
return false;
break;
}
}
}
return true; // Let QMK send the enter press/release events
}
// Runs just one time when the keyboard initializes.
void matrix_init_user(void) {
ergodox_right_led_1_off();
ergodox_right_led_2_off();
ergodox_right_led_3_off();
};
// Runs constantly in the background, in a loop.
void matrix_scan_user(void) {
};
// Value to use to switch LEDs on. The default value of 255 is far too bright.
static const uint8_t max_led_value = 20;
// Whether the given layer (one of the constant defined at the top) is active.
#define LAYER_ON(layer) (current_layer_state & (1<<layer))
void led_1_on(void) {
ergodox_right_led_1_on();
ergodox_right_led_1_set(max_led_value);
}
void led_2_on(void) {
ergodox_right_led_2_on();
ergodox_right_led_2_set(max_led_value);
}
void led_3_on(void) {
ergodox_right_led_3_on();
ergodox_right_led_3_set(max_led_value);
}
void led_1_off(void) {
ergodox_right_led_1_off();
}
void led_2_off(void) {
ergodox_right_led_2_off();
}
void led_3_off(void) {
ergodox_right_led_3_off();
}
uint32_t layer_state_set_user(uint32_t state) {
current_layer_state = state;
if (is_macro1_recording) {
led_1_on();
led_2_on();
led_3_on();
return state;
}
if (LAYER_ON(NUM)) {
led_1_on();
} else {
led_1_off();
}
if (LAYER_ON(MAC)) {
led_2_on();
} else {
led_2_off();
}
if (LAYER_ON(QWERTY)) {
led_3_on();
} else {
led_3_off();
}
return state;
};