35e76539e7
* deleting arkag branch, forcibly moving changes over to master * fade_color function added, not tested * added half functions some stuff * surround_type function implemented and working. * added flashing function and removed fading, flashing supports infinite flashing along with controlled number flashes * added a fade state machine and functionality * build optimizations, changed fade to bounce between bounds rather than roll over, added a HALMAK layout * changes to sleep breath function, changed how I will switch to HALMAK * support for halmak added * support for activity detection added, condensed fading and flashing state machines, removed support for HALMAK and COLEMAK because arkag is stupid * changed sleep and inactive behaviors, now the color shifting reverses on state change, yay! save_color and reset_color are made to enable layer color changing to look cooler. * reformatted some if statements in state detection * changes to force fade to pause on boot, or plug in. * Attempting to move over to userspace, pushing to repository for help * userspace stuff.... * userspace stuff.... * layout changes, working userspace, Removed left side shift and replaced it with a MT() for LSFT and SPC. Userspace seems to be working properly now! HURRAY * Layout change Removed space/shift and reset modifiers to what they were originally. Added homerow modifiers. * Removed excessive tabs in files * Moved mods on homerow around... * changes recommended by @drashna |
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.. | ||
v1 | ||
v2 | ||
config.h | ||
mechmini.c | ||
mechmini.h | ||
readme.md | ||
rules.mk |
Mechmini
A 40% compact ortholinear/staggered keyboard.
Version 1 was originally bootmapper (ps2avrGB) and can be ported to QMK following the v1 readme (../mechmini/v1/readme.md). This version is no longer in production.
Version 2 (Mechmini 2.0) was shipped powered by QMK More info on MECHKEYS.
Keyboard Maintainer: QMK Community (version 1) & TurboMech (version 2 - aka Mechmini 2.0)
Hardware Supported: Mechmini keyboard
Hardware Availability: MECHKEYS
Make example for this keyboard (after setting up your build environment), this will make the Mechmini 2.0 default keymap (split space) - please see v1 readme for v1 make instructions:
make mechmini:default
See build environment setup then the make instructions for more information.
Mechmini Notes
There are 2 versions of the Mechmini keyboard. Please read the readme for the version you have for make instructions.