jlj-qmk/docs
Arialdo Martini 32bb8f6b8a Improvements to documentation (#1919)
* Typo: Github => GitHub

* Typo: windows => Windows, docker => Docker, and some punctuations

* "QMK Introduction" links to the right file

* "Unix" rather than "UNIX", which is a trademark

* Directory name is "keyboards", not "keyboard"

* "handwired" is a subdirectory of "keyboards"

* Punctuation and minor fixes

* macOS rather than Mac

* Punctuation and other minor fixes

* Vagrant Guide links to an existing file

* Jun Wako referenced with his name rather than his nickname

* Saxon genitive 's outside the link
2017-11-01 11:21:54 -04:00
..
gitbook/images
_summary.md
becoming_a_qmk_collaborator.md convert docs to lowercase and underscores 2017-06-10 14:58:24 -04:00
compatible_microcontrollers.md
config_options.md
contributing.md
custom_quantum_functions.md
documentation_best_practices.md
documentation_templates.md
eclipse.md
faq_build.md
faq_debug.md
faq_general.md Improvements to documentation (#1919) 2017-11-01 11:21:54 -04:00
faq_keymap.md
faq.md
feature_advanced_keycodes.md
feature_audio.md Doc updates from going through every file 2017-08-16 15:47:20 -04:00
feature_auto_shift.md
feature_backlight.md
feature_bluetooth.md
feature_bootmagic.md
feature_dynamic_macros.md
feature_key_lock.md
feature_layouts.md
feature_leader_key.md Doc updates from going through every file 2017-08-16 15:47:20 -04:00
feature_macros.md
feature_mouse_keys.md
feature_pointing_device.md
feature_ps2_mouse.md Add option to reverse PS2 mouse axes and scrolling 2017-10-10 07:20:17 -10:00
feature_rgblight.md
feature_space_cadet.md
feature_stenography.md
feature_tap_dance.md
feature_terminal.md
feature_thermal_printer.md
feature_unicode.md
feature_userspace.md
features.md
flashing.md
fuse.txt
getting_started_build_tools.md Improvements to documentation (#1919) 2017-11-01 11:21:54 -04:00
getting_started_github.md
getting_started_introduction.md Improvements to documentation (#1919) 2017-11-01 11:21:54 -04:00
getting_started_make_guide.md
getting_started_vagrant.md Overhaul the Getting Started section and add a FAQ section 2017-08-16 15:47:20 -04:00
glossary.md
hand_wire.md
hardware_avr.md
hardware_drivers.md
hardware_keyboard_guidelines.md
hardware.md
how_keyboards_work.md
isp_flashing_guide.md
keycode.txt
keycodes_basic.md
keycodes_us_ansi_shifted.md
keycodes.md
keymap.md
porting_your_keyboard_to_qmk_(arm_and_other_chibios_cpus).md
power.txt
quantum_keycodes.md
README.md
redirects.json
understanding_qmk.md
unit_testing.md
usb_nkro.txt

Quantum Mechanical Keyboard Firmware

What is QMK Firmware?

QMK (Quantum Mechanical Keyboard) is an open source community that maintains QMK Firmware, QMK Flasher, qmk.fm, and these docs. QMK Firmware is a keyboard firmware based on the tmk_keyboard with some useful features for Atmel AVR controllers, and more specifically, the OLKB product line, the ErgoDox EZ keyboard, and the Clueboard product line. It has also been ported to ARM chips using ChibiOS. You can use it to power your own hand-wired or custom keyboard PCB.

How to get it

If you plan on contributing a keymap, keyboard, or features to QMK, the easiest thing to do is fork the repo through Github, and clone your repo locally to make your changes, push them, then open a Pull Request from your fork.

Otherwise, you can either download it directly (zip, tar), or clone it via git (git@github.com:qmk/qmk_firmware.git), or https (https://github.com/qmk/qmk_firmware.git).

How to compile

Before you are able to compile, you'll need to install an environment for AVR or/and ARM development. Once that is complete, you'll use the make command to build a keyboard and keymap with the following notation:

make planck/rev4:default

This would build the rev4 revision of the planck with the default keymap. Not all keyboards have revisions (also called subprojects or folders), in which case, it can be omitted:

make preonic:default

How to customize

QMK has lots of features to explore, and a good deal of reference documentation to dig through. Most features are taken advantage of by modifying your keymap, and changing the keycodes.