#include QMK_KEYBOARD_H // [Init Variables] ----------------------------------------------------------// extern uint8_t is_master; // Oled timer similar to Drashna's static uint32_t oled_timer = 0; // Boolean to store bool eeprom_oled_enabled = false; // [CRKBD layers Init] -------------------------------------------------------// enum crkbd_layers { _QWERTY, _NUM, _SYM, _GAME, _WEAPON }; // [Keymaps] -----------------------------------------------------------------// const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [_QWERTY] = LAYOUT( KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, LSFT_T(KC_TAB), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, LGUI_T(KC_PGUP), MO(_NUM), KC_SPC, KC_ENT, MO(_SYM), LALT_T(KC_PGDN) ), [_NUM] = LAYOUT( KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL, LSFT_T(KC_TAB), KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_F12, KC_NO, KC_LCTL, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_PGUP, KC_PGDN, KC_HOME, KC_END, KC_F11, KC_NO, LGUI_T(KC_PGUP), KC_TRNS, KC_SPC, KC_ENT, KC_TRNS, LALT_T(KC_PGDN) ), [_SYM] = LAYOUT( KC_ESC, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC, LSFT_T(KC_TAB), RGB_TOG, RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI, KC_MINS, KC_EQL, KC_LCBR, KC_RCBR, KC_PIPE, KC_GRV, KC_LCTL, RGB_VAD, RGB_RMOD, RGB_HUD, RGB_SAD, TG(_GAME), KC_UNDS, KC_PLUS, KC_LBRC, KC_RBRC, KC_BSLS, KC_TILD, LGUI_T(KC_PGUP), KC_TRNS, KC_SPC, KC_ENT, KC_TRNS, LALT_T(KC_PGDN) ), [_GAME] = LAYOUT( KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_LSFT, KC_A, KC_S, KC_D, KC_F, KC_G, KC_F7, KC_F8, KC_F9, KC_F10, KC_NO, KC_NO, KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_TRNS, KC_PGUP, KC_PGDN, KC_NO, KC_NO, KC_NO, KC_NO, KC_TAB, MO(_WEAPON), KC_SPC, KC_ENT, KC_TRNS, KC_NO ), [_WEAPON] = LAYOUT( KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_LSFT, KC_A, KC_S, KC_D, KC_F, KC_6, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_7, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TAB, KC_TRNS, KC_SPC, KC_TRNS, KC_TRNS, KC_TRNS ) }; //int RGB_current_mode; // [Process User Input] ------------------------------------------------------// bool process_record_user(uint16_t keycode, keyrecord_t *record) { // Use process_record_keymap to reset timer on keypress if (record->event.pressed) { #ifdef OLED_DRIVER_ENABLE oled_timer = timer_read32(); #endif // Restore LEDs if they are enabled in eeprom rgb_matrix_enable_noeeprom(); } return true; } // [OLED Configuration] ------------------------------------------------------// #ifdef OLED_DRIVER_ENABLE // Init Oled and Rotate.... oled_rotation_t oled_init_user(oled_rotation_t rotation) { if (!has_usb()) return OLED_ROTATION_180; // flips the display 180 to see it from my side return rotation; } // Read logo from font file const char *read_logo(void); // {OLED helpers} -----------------------------------------------// // Render Blank Space void render_space(void) { oled_write_ln_P(PSTR(" "), false); } // Render separator lines for oled display void render_separator(void) { switch (get_highest_layer(layer_state)){ case _GAME: case _WEAPON: oled_write_ln_P(PSTR("===================="), false); break; default: oled_write_ln_P(PSTR("++++++++++++++++++++"), false); } } // Render current layer state void render_layer_state(void){ // If you want to change the display of OLED, you need to change here switch (get_highest_layer(layer_state)){ case _QWERTY: oled_write_ln_P(PSTR("| MODE | QWRTY ]"), false); break; case _NUM: oled_write_ln_P(PSTR("| MODE | NUMBERS ]"), false); break; case _SYM: oled_write_ln_P(PSTR("| MODE | SYMBOLS ]"), false); break; case _GAME: oled_write_ln_P(PSTR("| G A M E ]"), false); break; case _WEAPON: oled_write_ln_P(PSTR("| W E A P O N ]"), false); break; default: oled_write_ln_P(PSTR("| MODE | UNDEF ]"), false); } } // Render USB State void render_usb_state(void) { switch (USB_DeviceState) { case DEVICE_STATE_Unattached: oled_write_ln_P(PSTR("| USB | FREE ]"), false); break; case DEVICE_STATE_Suspended: oled_write_ln_P(PSTR("| USB | SLEEP ]"), false); break; case DEVICE_STATE_Configured: oled_write_ln_P(PSTR("| USB | READY ]"), false); break; case DEVICE_STATE_Powered: oled_write_ln_P(PSTR("| USB | PWRD ]"), false); break; case DEVICE_STATE_Default: oled_write_ln_P(PSTR("| USB | DFLT ]"), false); break; case DEVICE_STATE_Addressed: oled_write_ln_P(PSTR("| USB | ADDRS ]"), false); break; default: oled_write_ln_P(PSTR("| USB | INVALID ]"), false); } } // Render Logo void render_logo(void) { oled_write(read_logo(), false); } // Master OLED Screen (Left Hand ) void render_master_oled(void) { // Switch display based on Layer switch (get_highest_layer(layer_state)){ case _GAME: render_separator(); render_layer_state(); render_separator(); render_separator(); break; case _WEAPON: render_separator(); render_separator(); render_layer_state(); render_separator(); break; default: render_separator(); render_layer_state(); render_separator(); render_usb_state(); } } // lave OLED scren (Right Hand) void render_slave_oled(void) { render_logo(); } // {OLED Task} -----------------------------------------------// void oled_task_user(void) { // Drashna style timeout for LED and OLED Roughly 8mins if (timer_elapsed32(oled_timer) > 480000) { oled_off(); rgb_matrix_disable_noeeprom(); return; } else { oled_on(); } // Show logo when USB dormant switch (USB_DeviceState) { case DEVICE_STATE_Unattached: case DEVICE_STATE_Powered: case DEVICE_STATE_Suspended: render_logo(); break; default: if (is_master) { render_master_oled(); } else { render_slave_oled(); } } } #endif