/* Copyright 2017 Fred Sundvik This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #include "simple_visualizer.h" // This function should be implemented by the keymap visualizer // Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing // that the simple_visualizer assumes that you are updating // Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is // stopped. This can be done by either double buffering it or by using constant strings static void get_visualizer_layer_and_color(visualizer_state_t* state) { uint8_t saturation = 255; uint8_t brightness = 0; if (state->status.layer & 0x8) { state->target_lcd_color = LCD_COLOR(252, saturation, 0xFF); state->layer_text = "RESET BITCH"; } else if (state->status.layer & 0x4) { state->target_lcd_color = LCD_COLOR(0, saturation, 0xFF); state->layer_text = "jlj-mouse"; } else if (state->status.layer & 0x2) { state->target_lcd_color = LCD_COLOR(168, saturation, 0xFF); state->layer_text = "jlj-symbols"; } else { state->target_lcd_color = LCD_COLOR(84, saturation, brightness); state->layer_text = "jlj-default"; } }