#include QMK_KEYBOARD_H //Tap Dance Declarations enum { TD_BL = 0 }; void dance_cln_finished (qk_tap_dance_state_t *state, void *user_data) { // noop } void dance_cln_reset (qk_tap_dance_state_t *state, void *user_data) { switch (state->count) { case 1: // single tap - step through backlight backlight_step(); break; #ifdef BACKLIGHT_BREATHING case 2: // double tap - toggle breathing breathing_toggle(); break; case 3: //tripple tap - do some pulse stuff breathing_pulse(); break; #endif default: // more - nothing break; } } qk_tap_dance_action_t tap_dance_actions[] = { [TD_BL] = ACTION_TAP_DANCE_FN_ADVANCED (NULL, dance_cln_finished, dance_cln_reset) }; const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { LAYOUT( TD(TD_BL) ) };