Kenneth Aloysius
d27855665a
Updated matrix.c for some PS2AVRGB boards and templates for new_project script ( #2992 )
...
* Add M6-A keymap
* Update XD60 keymap
* Update XD60 keymap readme
* Update JJ40 and Let's Split keymaps
* Add readme for M6-A
* Fix typo, update JJ40 README
* Update jj40 readme
* Cleanup jj40 keymap
* Revert Let's Split QWERTY layer to default before #2010
* Update numpad layers
* Fix: Let's Split keymap getting stuck mods due to having keycodes assigned on the Raise layer
* Keep ASCII art consistent with keymap
* Staryu: initial port
* Add personal keymap
* Added and updated READMEs
* Fix: default keymap for staryu
* Rudimentary backlight support.
* Enabled mousekeys for default keymap
* use QMK_KEYBOARD_H and LAYOUT
* Update readme.md for NIU mini: flash using avrdude
* Fix missing linebreaks for Staryu README
* Update readme.md
* Update PS2AVRGB boards with new matrix.c
* Update canoe matrix.c; untested
* Fix canoe.c for building (needs matrix_scan_user and matrix_init_user)
* Add personal Iris keymap
* Update keymap
* Update keymap
* Update keymap, disable backlighting and underglow
* Move PrintScreen button
* Add README
2018-05-31 08:32:05 -07:00
Sebastian Kaim
7b754e1a5a
added bfake support as a subproject ( #1903 )
...
* added bfake support as a subproject
also moved existing bmini stuff to a subproject
fixed columns
minor keymap update
making this a subproject
remove old stuff
got subproject stuff figured out
* travis was upset because a board didn't have a default keymap
2017-10-25 13:01:02 -10:00
Luiz Ribeiro
6037cede2c
rgblight support for ps2avrGB
2017-06-11 12:30:48 -04:00
Luiz Ribeiro
461dfd4462
Simplification and code polish on ps2avrGB directory
2017-01-21 13:52:23 -05:00
Luiz Ribeiro
f7462aaa61
Got ps2avrGB to work with the V-USB protocol
2017-01-21 12:55:19 -05:00