From fe113ebad56e758d635724dc35f2a4e26a6985ee Mon Sep 17 00:00:00 2001 From: Jack Humbert Date: Fri, 21 Jul 2017 01:02:32 -0400 Subject: [PATCH] start updating audio docs --- docs/modding_your_keyboard.md | 3 ++- quantum/quantum.c | 5 +---- 2 files changed, 3 insertions(+), 5 deletions(-) diff --git a/docs/modding_your_keyboard.md b/docs/modding_your_keyboard.md index 44e6e6e72..30ff4f91a 100644 --- a/docs/modding_your_keyboard.md +++ b/docs/modding_your_keyboard.md @@ -41,7 +41,8 @@ Wherein we bind predefined songs (from [quantum/audio/song_list.h](https://githu So now you have something called `tone_plover` for example. How do you make it play the Plover tune, then? If you look further down the keymap, you'll see this: ``` -PLAY_NOTE_ARRAY(tone_plover, false, 0); // Signature is: Song name, repeat, rest style +PLAY_NOTE_ARRAY(tone_plover, false, LEGATO); // song name, repeat, rest style +PLAY_SONG(tone_plover); // song name (repeat is false, rest is STACCATO) ``` This is inside one of the macros. So when that macro executes, your keyboard plays that particular chime. diff --git a/quantum/quantum.c b/quantum/quantum.c index 31a6fc713..b76a11418 100644 --- a/quantum/quantum.c +++ b/quantum/quantum.c @@ -41,10 +41,7 @@ extern backlight_config_t backlight_config; #define AG_SWAP_SONG SONG(AG_SWAP_SOUND) #endif #ifndef DEFAULT_LAYER_SONGS - #define DEFAULT_LAYER_SONGS { SONG(QWERTY_SOUND), \ - SONG(COLEMAK_SOUND) \ - SONG(DVORAK_SOUND) \ - } + #define DEFAULT_LAYER_SONGS { } #endif float goodbye_song[][2] = GOODBYE_SONG; float ag_norm_song[][2] = AG_NORM_SONG;