remove unneccesary headers
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@ -1,12 +1,23 @@
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## Audio output from a speaker
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Your keyboard can make sounds! If you've got a Planck, Preonic, or basically any keyboard that allows access to the C6 or B5 port (`#define C6_AUDIO` and `#define B5_AUDIO`), you can hook up a simple speaker and make it beep. You can use those beeps to indicate layer transitions, modifiers, special keys, or just to play some funky 8bit tunes.
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Your keyboard can make sounds! If you've got a Planck, Preonic, or basically any keyboard that allows access to the C6 or B5 port (`#define C6_AUDIO` and/or `#define B5_AUDIO`), you can hook up a simple speaker and make it beep. You can use those beeps to indicate layer transitions, modifiers, special keys, or just to play some funky 8bit tunes.
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The audio code lives in [quantum/audio/audio.h](https://github.com/qmk/qmk_firmware/blob/master/quantum/audio/audio.h) and in the other files in the audio directory. It's enabled by default on the Planck [stock keymap](https://github.com/qmk/qmk_firmware/blob/master/keyboards/planck/keymaps/default/keymap.c). Here are the important bits:
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If you add this to your `rules.mk`:
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```
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#include "audio.h"
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AUDIO_ENABLE = yes
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```
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there's a couple different sounds that will automatically be enabled without any other configuration:
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If you want to implement something custom, you can
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```
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#ifdef AUDIO_ENABLE
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#include "audio.h"
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#endif
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```
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Then, lower down the file:
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@ -41,14 +52,11 @@ Wherein we bind predefined songs (from [quantum/audio/song_list.h](https://githu
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So now you have something called `tone_plover` for example. How do you make it play the Plover tune, then? If you look further down the keymap, you'll see this:
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```
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PLAY_NOTE_ARRAY(tone_plover, false, LEGATO); // song name, repeat, rest style
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PLAY_SONG(tone_plover); // song name (repeat is false, rest is STACCATO)
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PLAY_SONG(tone_plover); // song name
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```
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This is inside one of the macros. So when that macro executes, your keyboard plays that particular chime.
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"Rest style" in the method signature above (the last parameter) specifies if there's a rest (a moment of silence) between the notes.
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## Music mode
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The music mode maps your columns to a chromatic scale, and your rows to octaves. This works best with ortholinear keyboards, but can be made to work with others. All keycodes less than `0xFF` get blocked, so you won't type while playing notes - if you have special keys/mods, those will still work. A work-around for this is to jump to a different layer with KC_NOs before (or after) enabling music mode.
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@ -16,10 +16,6 @@
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#include "planck.h"
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#include "action_layer.h"
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#include "eeconfig.h"
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#ifdef AUDIO_ENABLE
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#include "audio.h"
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#endif
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extern keymap_config_t keymap_config;
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@ -16,10 +16,6 @@
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#include "preonic.h"
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#include "action_layer.h"
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#include "eeconfig.h"
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#ifdef AUDIO_ENABLE
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#include "audio.h"
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#endif
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enum preonic_layers {
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_QWERTY,
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@ -555,7 +555,10 @@ ISR(TIMER1_COMPA_vect)
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note_position++;
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bool end_of_note = false;
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if (TIMER_1_PERIOD > 0) {
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end_of_note = (note_position >= (note_length / TIMER_1_PERIOD * 0xFFFF - 1));
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if (!note_resting)
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end_of_note = (note_position >= (note_length / TIMER_1_PERIOD * 0xFFFF - 1));
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else
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end_of_note = (note_position >= (note_length));
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} else {
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end_of_note = (note_position >= (note_length));
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}
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