From e676278474b853fb16187e605c037930c4927144 Mon Sep 17 00:00:00 2001 From: hmkemppainen Date: Sun, 8 Dec 2019 04:18:05 +0200 Subject: [PATCH] fix instructions for oneshot layer handling on key release (#7554) * fix instructions for oneshot layer handling on key release * use ONESHOT_OTHER_KEY_PRESSED instead of ONESHOT_PRESSED Co-Authored-By: Drashna Jaelre --- docs/feature_advanced_keycodes.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/feature_advanced_keycodes.md b/docs/feature_advanced_keycodes.md index e73258d51..ec3807f40 100644 --- a/docs/feature_advanced_keycodes.md +++ b/docs/feature_advanced_keycodes.md @@ -155,7 +155,7 @@ You can control the behavior of one shot keys by defining these in `config.h`: Sometimes, you want to activate a one-shot key as part of a macro or tap dance routine. -For one shot layers, you need to call `set_oneshot_layer(LAYER, ONESHOT_START)` on key down, and `set_oneshot_layer(ONESHOT_PRESSED)` on key up. If you want to cancel the oneshot, call `reset_oneshot_layer()`. +For one shot layers, you need to call `set_oneshot_layer(LAYER, ONESHOT_START)` on key down, and `clear_oneshot_layer_state(ONESHOT_OTHER_KEY_PRESSED)` on key up. If you want to cancel the oneshot, call `reset_oneshot_layer()`. For one shot mods, you need to call `set_oneshot_mods(MOD)` to set it, or `clear_oneshot_mods()` to cancel it.