tap-dance: key + layer helper
This adds the `ACTION_TAP_DANCE_DUAL_ROLE` helper, which makes it easy to have keys that act as a key on the first tap, and as a layer toggle on the second. Fixes #1532, reported by @Ptomerty. Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
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@ -41,6 +41,24 @@ void qk_tap_dance_pair_reset (qk_tap_dance_state_t *state, void *user_data) {
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}
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}
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void qk_tap_dance_dual_role_finished (qk_tap_dance_state_t *state, void *user_data) {
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qk_tap_dance_dual_role_t *pair = (qk_tap_dance_dual_role_t *)user_data;
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if (state->count == 1) {
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register_code16 (pair->kc);
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} else if (state->count == 2) {
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layer_invert (pair->layer);
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}
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}
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void qk_tap_dance_dual_role_reset (qk_tap_dance_state_t *state, void *user_data) {
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qk_tap_dance_dual_role_t *pair = (qk_tap_dance_dual_role_t *)user_data;
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if (state->count == 1) {
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unregister_code16 (pair->kc);
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}
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}
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static inline void _process_tap_dance_action_fn (qk_tap_dance_state_t *state,
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void *user_data,
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qk_tap_dance_user_fn_t fn)
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@ -54,11 +54,22 @@ typedef struct
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uint16_t kc2;
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} qk_tap_dance_pair_t;
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typedef struct
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{
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uint16_t kc;
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uint8_t layer;
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} qk_tap_dance_dual_role_t;
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#define ACTION_TAP_DANCE_DOUBLE(kc1, kc2) { \
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.fn = { NULL, qk_tap_dance_pair_finished, qk_tap_dance_pair_reset }, \
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.user_data = (void *)&((qk_tap_dance_pair_t) { kc1, kc2 }), \
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}
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#define ACTION_TAP_DANCE_DUAL_ROLE(kc, layer) { \
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.fn = { NULL, qk_tap_dance_dual_role_finished, qk_tap_dance_dual_role_reset }, \
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.user_data = (void *)&((qk_tap_dance_dual_role_t) { kc, layer }), \
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}
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#define ACTION_TAP_DANCE_FN(user_fn) { \
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.fn = { NULL, user_fn, NULL }, \
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.user_data = NULL, \
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@ -86,6 +97,9 @@ void reset_tap_dance (qk_tap_dance_state_t *state);
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void qk_tap_dance_pair_finished (qk_tap_dance_state_t *state, void *user_data);
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void qk_tap_dance_pair_reset (qk_tap_dance_state_t *state, void *user_data);
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void qk_tap_dance_dual_role_finished (qk_tap_dance_state_t *state, void *user_data);
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void qk_tap_dance_dual_role_reset (qk_tap_dance_state_t *state, void *user_data);
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#else
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#define TD(n) KC_NO
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