Fix the naming for clueboard files

master
skullY 7 years ago
parent ab3dbd8daa
commit 9bb259b660

@ -80,7 +80,7 @@ We have a few different types of changes in QMK, each requiring a different leve
* Make sure your code change actually compiles.
* Keymaps: Make sure that `make keyboard:your_new_keymap` does not return an error
* Keyboards: Make sure that `make keyboard:all` does not return any errors
* Core: Make sure that `make allkb` does not return any errors.
* Core: Make sure that `make all` does not return any errors.
* Make sure commit messages are understandable on their own. You should put a short description (no more than 70 characters) on the first line, the second line should be empty, and on the 3rd and later lines you should describe your commit in detail, if required. Example:
```

@ -1,4 +1,4 @@
#include "clueboard_17.h"
#include "17.h"
int pwm_level;

@ -1,4 +1,4 @@
#include "clueboard_17.h"
#include "17.h"
#include "backlight.h"

@ -13,7 +13,7 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "clueboard_60.h"
#include "60.h"
void matrix_init_kb(void) {

@ -1,4 +1,4 @@
#include "clueboard_60.h"
#include "60.h"
#define _______ KC_TRNS

@ -1,4 +1,4 @@
#include "clueboard_60.h"
#include "60.h"
#define _______ KC_TRNS

@ -0,0 +1 @@
#include "66.h"

@ -1 +0,0 @@
#include "clueboard_66.h"

@ -1,4 +1,4 @@
#include "clueboard_66.h"
#include "66.h"
// Helpful defines
#define _______ KC_TRNS

@ -1,4 +1,4 @@
#include "clueboard_66.h"
#include "66.h"
// Helpful defines
#define _______ KC_TRNS

@ -1,4 +1,4 @@
#include "clueboard_66.h"
#include "66.h"
// Helpful defines
#define _______ KC_TRNS

@ -1,4 +1,4 @@
#include "clueboard_66.h"
#include "66.h"
// Helpful defines
#define _______ KC_TRNS

@ -1,4 +1,4 @@
#include "clueboard_66.h"
#include "66.h"
// Helpful defines
#define _______ KC_TRNS

@ -1,4 +1,4 @@
#include "clueboard_66.h"
#include "66.h"
// Helpful defines
#define _______ KC_TRNS

@ -1,4 +1,4 @@
#include "clueboard_66.h"
#include "66.h"
// Helpful defines
#define _______ KC_TRNS

@ -1,4 +1,4 @@
#include "clueboard_66.h"
#include "66.h"
// Helpful defines
#define _______ KC_TRNS

@ -1,4 +1,4 @@
#include "clueboard_66.h"
#include "66.h"
// Helpful defines
#define _______ KC_TRNS

@ -1,4 +1,4 @@
#include "clueboard_66.h"
#include "66.h"
// Helpful defines
#define _______ KC_TRNS

@ -1,4 +1,4 @@
#include "clueboard_66.h"
#include "66.h"
// Helpful defines
#define _______ KC_TRNS

@ -1,4 +1,4 @@
#include "clueboard_66.h"
#include "66.h"
// Helpful defines
#define _______ KC_TRNS

@ -1,4 +1,4 @@
#include "clueboard_66.h"
#include "66.h"
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.

@ -1,4 +1,4 @@
#include "clueboard_66.h"
#include "66.h"
#include "tetris_text.h"
// Helpful defines

@ -1,4 +1,4 @@
#include "clueboard_66.h"
#include "66.h"
// Helpful defines
#define _______ KC_TRNS

@ -1,4 +1,4 @@
#include "clueboard_66.h"
#include "66.h"
// Helpful defines
#define _______ KC_TRNS

@ -1,7 +1,7 @@
// Xyverz' keymap.
// It's based on the default keymap, but Dvorak!
#include "clueboard_66.h"
#include "66.h"
// Used for SHIFT_ESC
#define MODS_CTRL_MASK (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT))

@ -1,7 +1,7 @@
#ifndef REV1_H
#define REV1_H
#include "../clueboard_66.h"
#include "../66.h"
/* Clueboard matrix layout
* ,-----------------------------------------------------------. ,---.

@ -1,7 +1,7 @@
#ifndef REV2_H
#define REV2_H
#include "clueboard_66.h"
#include "66.h"
/* Clueboard matrix layout
* ,-----------------------------------------------------------. ,---.

@ -1,7 +1,7 @@
#ifndef REV3_H
#define REV3_H
#include "clueboard_66.h"
#include "66.h"
/* Clueboard matrix layout
* ,-----------------------------------------------------------. ,---.

@ -1,4 +1,4 @@
#include "cluecard.h"
#include "card.h"
#define BL_RED OCR1B
#define BL_GREEN OCR1A
#define BL_BLUE OCR1C

@ -1,4 +1,4 @@
#include "cluecard.h"
#include "card.h"
#ifdef AUDIO_ENABLE
#include "audio.h"
#endif

@ -1,4 +1,4 @@
#include "cluecard.h"
#include "card.h"
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = KEYMAP(

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