Run mirrored keyframes for led tests as well

This commit is contained in:
Fred Sundvik 2016-04-24 16:40:41 +03:00
parent 15906b86ae
commit 74baa4895c
3 changed files with 34 additions and 6 deletions

View File

@ -26,17 +26,24 @@ SOFTWARE.
#include "math.h" #include "math.h"
keyframe_animation_t led_test_animation = { keyframe_animation_t led_test_animation = {
.num_frames = 8, .num_frames = 14,
.loop = true, .loop = true,
.frame_lengths = { .frame_lengths = {
MS2ST(1000), // fade in MS2ST(1000), // fade in
MS2ST(1000), // no op (leds on) MS2ST(1000), // no op (leds on)
MS2ST(1000), // fade out MS2ST(1000), // fade out
MS2ST(1000), // crossfade MS2ST(1000), // crossfade
MS2ST(3000), // left to rigt MS2ST(3000), // left to rigt (outside in)
MS2ST(1000), // crossfade MS2ST(1000), // crossfade
MS2ST(3000), // top_to_bottom MS2ST(3000), // top_to_bottom
0, // mirror leds
MS2ST(1000), // crossfade MS2ST(1000), // crossfade
MS2ST(3000), // left_to_right (mirrored, so inside out)
MS2ST(1000), // crossfade
MS2ST(3000), // top_to_bottom
0, // normal leds
MS2ST(1000), // crossfade
}, },
.frame_functions = { .frame_functions = {
keyframe_fade_in_all_leds, keyframe_fade_in_all_leds,
@ -46,7 +53,13 @@ keyframe_animation_t led_test_animation = {
keyframe_led_left_to_right_gradient, keyframe_led_left_to_right_gradient,
keyframe_led_crossfade, keyframe_led_crossfade,
keyframe_led_top_to_bottom_gradient, keyframe_led_top_to_bottom_gradient,
keyframe_led_crossfade keyframe_mirror_led_orientation,
keyframe_led_crossfade,
keyframe_led_left_to_right_gradient,
keyframe_led_crossfade,
keyframe_led_top_to_bottom_gradient,
keyframe_normal_led_orientation,
keyframe_led_crossfade,
}, },
}; };
@ -123,7 +136,6 @@ static void copy_current_led_state(uint8_t* dest) {
} }
} }
} }
bool keyframe_led_crossfade(keyframe_animation_t* animation, visualizer_state_t* state) { bool keyframe_led_crossfade(keyframe_animation_t* animation, visualizer_state_t* state) {
(void)state; (void)state;
if (animation->first_update_of_frame) { if (animation->first_update_of_frame) {
@ -139,3 +151,17 @@ bool keyframe_led_crossfade(keyframe_animation_t* animation, visualizer_state_t*
} }
return true; return true;
} }
bool keyframe_mirror_led_orientation(keyframe_animation_t* animation, visualizer_state_t* state) {
(void)state;
(void)animation;
gdispGSetOrientation(LED_DISPLAY, GDISP_ROTATE_180);
return true;
}
bool keyframe_normal_led_orientation(keyframe_animation_t* animation, visualizer_state_t* state) {
(void)state;
(void)animation;
gdispGSetOrientation(LED_DISPLAY, GDISP_ROTATE_0);
return true;
}

View File

@ -32,6 +32,8 @@ bool keyframe_fade_out_all_leds(keyframe_animation_t* animation, visualizer_stat
bool keyframe_led_left_to_right_gradient(keyframe_animation_t* animation, visualizer_state_t* state); bool keyframe_led_left_to_right_gradient(keyframe_animation_t* animation, visualizer_state_t* state);
bool keyframe_led_top_to_bottom_gradient(keyframe_animation_t* animation, visualizer_state_t* state); bool keyframe_led_top_to_bottom_gradient(keyframe_animation_t* animation, visualizer_state_t* state);
bool keyframe_led_crossfade(keyframe_animation_t* animation, visualizer_state_t* state); bool keyframe_led_crossfade(keyframe_animation_t* animation, visualizer_state_t* state);
bool keyframe_mirror_led_orientation(keyframe_animation_t* animation, visualizer_state_t* state);
bool keyframe_normal_led_orientation(keyframe_animation_t* animation, visualizer_state_t* state);
extern keyframe_animation_t led_test_animation; extern keyframe_animation_t led_test_animation;

View File

@ -45,8 +45,8 @@ void visualizer_suspend(void);
// This should be called when the keyboard wakes up from suspend state // This should be called when the keyboard wakes up from suspend state
void visualizer_resume(void); void visualizer_resume(void);
// If you need support for more than 8 keyframes per animation, you can change this // If you need support for more than 16 keyframes per animation, you can change this
#define MAX_VISUALIZER_KEY_FRAMES 8 #define MAX_VISUALIZER_KEY_FRAMES 16
struct keyframe_animation_t; struct keyframe_animation_t;