Updated Keymap (markdown)
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Keymap.md
10
Keymap.md
@ -20,10 +20,12 @@ At the top of the file you'll find this:
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#define GRAVE_MODS (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT)|MOD_BIT(KC_LGUI)|MOD_BIT(KC_RGUI)|MOD_BIT(KC_LALT)|MOD_BIT(KC_RALT))
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#define _______ KC_TRNS
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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// Each layer gets a name for readability.
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// The underscores don't mean anything - you can
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// have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same
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// length, and you can also skip them entirely
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// and just use numbers.
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#define _BL 0
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#define _FL 1
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#define _CL 2
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