Update keymap_planck.c
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#include "keymap_common.h"
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const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[0] = KEYMAP( /* Native */
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ESC, Q, W, E, R, T, Y, U, I, O, P, FN2,
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BSPC, A, S, D, F, G, H, J, K, L, SCLN, QUOT,
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TAB, Z, X, C, V, B, N, M, COMM, DOT, SLSH, ENT,
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DEL, LCTL, NO, LSFT, LALT, SPC, NO, LEFT, DOWN, UP, RGHT),
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[1] = KEYMAP( /* QWERTY->PHOTOSHOP */
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DELETE, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, FN1,
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O, G, S, U, T, FN27, F21, F10, F11, F7, F8, F9,
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TAB, FN22, FN24, FN6, F1, FN7, F18, F19, F23, F20, F22, FN9,
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COMM, DOT, FN10, FN11, FN3, SPC, FN12, F2, FN8, F3, F14),
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[2] = KEYMAP( /* 2: FN3 PHOTOSHOP */
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ESC, FN25, FN26, NO, NO, NO, NO, NO, NO, NO, NO, NO,
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NO, NO, NO, NO, NO, NO, NO, NO, NO, FN19, FN20, FN21,
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C, FN4, NO, FN5, NO, FN23, NO, NO, NO, NO, FN13, NO,
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FN14, FN15, FN16, FN17, FN3, SPC, FN18, NO, NO, F24, NO),
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[0] = KEYMAP( /* Jack */
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TAB, Q, W, E, R, T, Y, U, I, O, P, BSPC,
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ESC, A, S, D, F, G, H, J, K, L, SCLN, QUOT,
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LSFT, Z, X, C, V, B, N, M, COMM, DOT, SLSH, ENT,
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RSFT, LCTL, LALT, LGUI, FN2, SPC, FN1, LEFT, DOWN, UP, RGHT),
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[1] = KEYMAP( /* Jack RAISE */
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GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, BSPC,
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TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, MINS, EQL, LBRC, RBRC, BSLS,
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TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, MINS, TRNS,
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TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, FN1, MNXT, VOLD, VOLU, MPLY),
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[2] = KEYMAP( /* Jack LOWER */
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FN22, FN10, FN11, FN12, FN13, FN14, FN15, FN16, FN17, FN18, FN19, BSPC,
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TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, FN20, FN21, FN23, FN24, FN28,
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TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS,
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TRNS, TRNS, TRNS, TRNS, FN2, TRNS, TRNS, MNXT, VOLD, VOLU, MPLY),
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};
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const uint16_t PROGMEM fn_actions[] = {
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[1] = ACTION_DEFAULT_LAYER_SET(0), // set Qwerty layout
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[2] = ACTION_DEFAULT_LAYER_SET(1), // set Photoshop presets
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[3] = ACTION_LAYER_ON_OFF(2), // Photoshop function layer
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[4] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL | MOD_LALT, KC_F9), // photo folder AHK
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[5] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL, KC_I), // select inverse
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[6] = ACTION_MODS_KEY(MOD_LSFT, KC_M), // marquee select
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[7] = ACTION_MODS_KEY(MOD_LALT, KC_BSPC), // fill
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[8] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL | MOD_LALT, KC_X), // warp
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[9] = ACTION_MODS_KEY(MOD_LCTL | MOD_LALT | MOD_LSFT, KC_F12), // merge all new layer
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[10] = ACTION_MODS_KEY(MOD_LCTL, KC_MINS), // zoom out
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[11] = ACTION_MODS_KEY(MOD_LCTL, KC_H), // RBG sliders
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[12] = ACTION_MODS_KEY(MOD_LCTL, KC_S), // save
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[13] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL, KC_F5), // layer mask from transparancy
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[14] = ACTION_MODS_KEY(MOD_LALT, KC_LBRC), // prev layer
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[15] = ACTION_MODS_KEY(MOD_LALT, KC_RBRC), // next layer
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[16] = ACTION_MODS_KEY(MOD_LCTL, KC_EQL), // zoom in
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[17] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL, KC_H), // HSV sliders
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[18] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL | MOD_LALT, KC_F11), // save as PNG
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[19] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL | MOD_LALT, KC_F7), // gaussian blur
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[20] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL | MOD_LALT, KC_F8), // motion blur
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[21] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL, KC_X), // liquify filter
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[22] = ACTION_MODS_KEY(MOD_LSFT, KC_MINS), // prev layer blending
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[23] = ACTION_MODS_KEY(MOD_LSFT | MOD_LALT, KC_N), // normal layer blending
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[24] = ACTION_MODS_KEY(MOD_LSFT, KC_EQL), // next layer blending
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[25] = ACTION_MODS_KEY(MOD_LCTL, KC_Z), // step back
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[26] = ACTION_MODS_KEY(MOD_LCTL, KC_Y), // step forward
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[27] = ACTION_MODS_KEY(MOD_LCTL, KC_R), // rasterize
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[1] = ACTION_LAYER_MOMENTARY(1), // to Fn overlay
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[2] = ACTION_LAYER_MOMENTARY(2), // to Fn overlay
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[10] = ACTION_MODS_KEY(MOD_LSFT, KC_1),
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[11] = ACTION_MODS_KEY(MOD_LSFT, KC_2),
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[12] = ACTION_MODS_KEY(MOD_LSFT, KC_3),
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[13] = ACTION_MODS_KEY(MOD_LSFT, KC_4),
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[14] = ACTION_MODS_KEY(MOD_LSFT, KC_5),
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[15] = ACTION_MODS_KEY(MOD_LSFT, KC_6),
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[16] = ACTION_MODS_KEY(MOD_LSFT, KC_7),
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[17] = ACTION_MODS_KEY(MOD_LSFT, KC_8),
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[18] = ACTION_MODS_KEY(MOD_LSFT, KC_9),
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[19] = ACTION_MODS_KEY(MOD_LSFT, KC_0),
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[20] = ACTION_MODS_KEY(MOD_LSFT, KC_MINS),
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[21] = ACTION_MODS_KEY(MOD_LSFT, KC_EQL),
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[22] = ACTION_MODS_KEY(MOD_LSFT, KC_GRV),
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[23] = ACTION_MODS_KEY(MOD_LSFT, KC_LBRC),
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[24] = ACTION_MODS_KEY(MOD_LSFT, KC_RBRC),
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[28] = ACTION_MODS_KEY(MOD_LSFT, KC_BSLS),
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};
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