Optimize/Update the new_project script (#4920)
* use pragma once in our templates * template.h is present in both avr/ps2avrgb options so we moved it to base. In addition we now use pragma once
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@ -1,38 +0,0 @@
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/* Copyright 2019 REPLACE_WITH_YOUR_NAME
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef %KEYBOARD_UPPERCASE%_H
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#define %KEYBOARD_UPPERCASE%_H
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#include "quantum.h"
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/* This a shortcut to help you visually see your layout.
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*
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* The first section contains all of the arguments representing the physical
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* layout of the board and position of the keys.
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*
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* The second converts the arguments into a two-dimensional array which
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* represents the switch matrix.
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*/
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#define LAYOUT( \
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K00, K01, K02, \
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K10, K11 \
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) \
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{ \
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{ K00, K01, K02 }, \
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{ K10, KC_NO, K11 }, \
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}
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#endif
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@ -13,8 +13,7 @@
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef %KEYBOARD_UPPERCASE%_H
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#define %KEYBOARD_UPPERCASE%_H
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#pragma once
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#include "quantum.h"
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@ -34,5 +33,3 @@
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{ k00, k01, k02 }, \
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{ k10, KC_NO, k11 }, \
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}
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#endif
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