moved oneshot cancellation code outside of process_record.
The oneshot cancellation code do not depend on the action_tapping_process and since process_record get called via the action_tapping_process logic moved the oneshot cancellation code into the action_exec function just before the action_tapping_process call
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@ -49,6 +49,13 @@ void action_exec(keyevent_t event)
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keyrecord_t record = { .event = event };
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#if (defined(ONESHOT_TIMEOUT) && (ONESHOT_TIMEOUT > 0))
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if (has_oneshot_layer_timed_out()) {
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dprintf("Oneshot layer: timeout\n");
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clear_oneshot_layer_state(ONESHOT_OTHER_KEY_PRESSED);
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}
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#endif
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#ifndef NO_ACTION_TAPPING
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action_tapping_process(record);
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#else
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@ -100,15 +107,8 @@ bool process_record_quantum(keyrecord_t *record) {
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return true;
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}
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void process_record(keyrecord_t *record)
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void process_record(keyrecord_t *record)
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{
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#if (defined(ONESHOT_TIMEOUT) && (ONESHOT_TIMEOUT > 0))
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if (has_oneshot_layer_timed_out()) {
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dprintf("Oneshot layer: timeout\n");
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clear_oneshot_layer_state(ONESHOT_OTHER_KEY_PRESSED);
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}
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#endif
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if (IS_NOEVENT(record->event)) { return; }
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if(!process_record_quantum(record))
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