Fix Audio Clicky sub-feature (#2784)

* Fix Audio Clicky feature

* Add to features
This commit is contained in:
Drashna Jaelre 2018-04-21 09:30:10 -07:00 committed by Jack Humbert
parent d1c3419d2a
commit 33fdd1d255
6 changed files with 87 additions and 66 deletions

View File

@ -34,6 +34,7 @@ ifeq ($(strip $(AUDIO_ENABLE)), yes)
OPT_DEFS += -DAUDIO_ENABLE
MUSIC_ENABLE := 1
SRC += $(QUANTUM_DIR)/process_keycode/process_audio.c
SRC += $(QUANTUM_DIR)/process_keycode/process_clicky.c
ifeq ($(PLATFORM),AVR)
SRC += $(QUANTUM_DIR)/audio/audio.c
else

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@ -10,45 +10,7 @@ float voice_change_song[][2] = VOICE_CHANGE_SONG;
#define PITCH_STANDARD_A 440.0f
#endif
#ifdef AUDIO_CLICKY
#ifdef AUDIO_CLICKY_ON
bool clicky_enable = true;
#else
bool clicky_enable = false;
#endif
#ifndef AUDIO_CLICKY_FREQ_DEFAULT
#define AUDIO_CLICKY_FREQ_DEFAULT 440.0f
#endif
#ifndef AUDIO_CLICKY_FREQ_MIN
#define AUDIO_CLICKY_FREQ_MIN 65.0f
#endif
#ifndef AUDIO_CLICKY_FREQ_MAX
#define AUDIO_CLICKY_FREQ_MAX 1500.0f
#endif
#ifndef AUDIO_CLICKY_FREQ_FACTOR
#define AUDIO_CLICKY_FREQ_FACTOR 1.18921f
#endif
#ifndef AUDIO_CLICKY_FREQ_RANDOMNESS
#define AUDIO_CLICKY_FREQ_RANDOMNESS 0.05f
#endif
float clicky_freq = AUDIO_CLICKY_FREQ_DEFAULT;
float clicky_song[][2] = {{AUDIO_CLICKY_FREQ_DEFAULT, 3}, {AUDIO_CLICKY_FREQ_DEFAULT, 1}}; // 3 and 1 --> durations
#ifndef NO_MUSIC_MODE
extern bool music_activated;
extern bool midi_activated;
#endif
void clicky_play(void) {
#ifndef NO_MUSIC_MODE
if (music_activated || midi_activated) return;
#endif
clicky_song[0][0] = 2.0f * clicky_freq * (1.0f + AUDIO_CLICKY_FREQ_RANDOMNESS * ( ((float)rand()) / ((float)(RAND_MAX)) ) );
clicky_song[1][0] = clicky_freq * (1.0f + AUDIO_CLICKY_FREQ_RANDOMNESS * ( ((float)rand()) / ((float)(RAND_MAX)) ) );
PLAY_SONG(clicky_song);
}
#endif
static float compute_freq_for_midi_note(uint8_t note)
{
@ -89,33 +51,6 @@ bool process_audio(uint16_t keycode, keyrecord_t *record) {
return false;
}
#ifdef AUDIO_CLICKY
if (keycode == CLICKY_TOGGLE && record->event.pressed) { clicky_enable = !clicky_enable; }
if (keycode == CLICKY_RESET && record->event.pressed) { clicky_freq = AUDIO_CLICKY_FREQ_DEFAULT; }
if (keycode == CLICKY_UP && record->event.pressed) {
float new_freq = clicky_freq * AUDIO_CLICKY_FREQ_FACTOR;
if (new_freq < AUDIO_CLICKY_FREQ_MAX) {
clicky_freq = new_freq;
}
}
if (keycode == CLICKY_TOGGLE && record->event.pressed) {
float new_freq = clicky_freq / AUDIO_CLICKY_FREQ_FACTOR;
if (new_freq > AUDIO_CLICKY_FREQ_MIN) {
clicky_freq = new_freq;
}
}
if ( clicky_enable ) {
if (record->event.pressed) {
stop_all_notes();
clicky_play();;
}
}
#endif // AUDIO_CLICKY
return true;
}

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@ -0,0 +1,72 @@
#include "audio.h"
#include "process_clicky.h"
#ifdef AUDIO_CLICKY
#ifdef AUDIO_CLICKY_ON
bool clicky_enable = true;
#else // AUDIO_CLICKY_ON
bool clicky_enable = false;
#endif // AUDIO_CLICKY_ON
#ifndef AUDIO_CLICKY_FREQ_DEFAULT
#define AUDIO_CLICKY_FREQ_DEFAULT 440.0f
#endif // !AUDIO_CLICKY_FREQ_DEFAULT
#ifndef AUDIO_CLICKY_FREQ_MIN
#define AUDIO_CLICKY_FREQ_MIN 65.0f
#endif // !AUDIO_CLICKY_FREQ_MIN
#ifndef AUDIO_CLICKY_FREQ_MAX
#define AUDIO_CLICKY_FREQ_MAX 1500.0f
#endif // !AUDIO_CLICKY_FREQ_MAX
#ifndef AUDIO_CLICKY_FREQ_FACTOR
#define AUDIO_CLICKY_FREQ_FACTOR 1.18921f
#endif // !AUDIO_CLICKY_FREQ_FACTOR
#ifndef AUDIO_CLICKY_FREQ_RANDOMNESS
#define AUDIO_CLICKY_FREQ_RANDOMNESS 0.05f
#endif // !AUDIO_CLICKY_FREQ_RANDOMNESS
float clicky_freq = AUDIO_CLICKY_FREQ_DEFAULT;
float clicky_song[][2] = {{AUDIO_CLICKY_FREQ_DEFAULT, 3}, {AUDIO_CLICKY_FREQ_DEFAULT, 1}}; // 3 and 1 --> durations
#ifndef NO_MUSIC_MODE
extern bool music_activated;
extern bool midi_activated;
#endif // !NO_MUSIC_MODE
void clicky_play(void) {
#ifndef NO_MUSIC_MODE
if (music_activated || midi_activated) return;
#endif // !NO_MUSIC_MODE
clicky_song[0][0] = 2.0f * clicky_freq * (1.0f + AUDIO_CLICKY_FREQ_RANDOMNESS * ( ((float)rand()) / ((float)(RAND_MAX)) ) );
clicky_song[1][0] = clicky_freq * (1.0f + AUDIO_CLICKY_FREQ_RANDOMNESS * ( ((float)rand()) / ((float)(RAND_MAX)) ) );
PLAY_SONG(clicky_song);
}
bool process_clicky(uint16_t keycode, keyrecord_t *record) {
if (keycode == CLICKY_TOGGLE && record->event.pressed) { clicky_enable = !clicky_enable; }
if (keycode == CLICKY_RESET && record->event.pressed) { clicky_freq = AUDIO_CLICKY_FREQ_DEFAULT; }
if (keycode == CLICKY_UP && record->event.pressed) {
float new_freq = clicky_freq * AUDIO_CLICKY_FREQ_FACTOR;
if (new_freq < AUDIO_CLICKY_FREQ_MAX) {
clicky_freq = new_freq;
}
}
if (keycode == CLICKY_TOGGLE && record->event.pressed) {
float new_freq = clicky_freq / AUDIO_CLICKY_FREQ_FACTOR;
if (new_freq > AUDIO_CLICKY_FREQ_MIN) {
clicky_freq = new_freq;
}
}
if ( clicky_enable ) {
if (record->event.pressed) {
stop_all_notes();
clicky_play();;
}
}
return true;
}
#endif //AUDIO_CLICKY

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@ -0,0 +1,7 @@
#ifndef PROCESS_CLICKY_H
#define PROCESS_CLICKY_H
void clicky_play(void);
bool process_clicky(uint16_t keycode, keyrecord_t *record);
#endif

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@ -226,6 +226,9 @@ bool process_record_quantum(keyrecord_t *record) {
// Must run first to be able to mask key_up events.
process_key_lock(&keycode, record) &&
#endif
#if defined(AUDIO_ENABLE) && defined(AUDIO_CLICKY)
process_clicky(keycode, record) &&
#endif //AUDIO_CLICKY
process_record_kb(keycode, record) &&
#if defined(MIDI_ENABLE) && defined(MIDI_ADVANCED)
process_midi(keycode, record) &&

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@ -57,6 +57,9 @@ extern uint32_t default_layer_state;
#ifdef AUDIO_ENABLE
#include "audio.h"
#include "process_audio.h"
#ifdef AUDIO_CLICKY
#include "process_clicky.h"
#endif // AUDIO_CLICKY
#endif
#ifdef STENO_ENABLE