Simple fix for selecting which tracked key press to work off of for simple reactive effects (#5745)

This commit is contained in:
XScorpion2 2019-05-01 13:36:50 -05:00 committed by MechMerlin
parent 22ba36a4d8
commit 3235c8527d
2 changed files with 4 additions and 2 deletions

View File

@ -15,7 +15,8 @@ bool rgb_matrix_solid_reactive(effect_params_t* params) {
for (uint8_t i = led_min; i < led_max; i++) {
RGB_MATRIX_TEST_LED_FLAGS();
uint16_t tick = max_tick;
for(uint8_t j = 0; j < g_last_hit_tracker.count; j++) {
// Reverse search to find most recent key hit
for (int8_t j = g_last_hit_tracker.count - 1; j >= 0; j--) {
if (g_last_hit_tracker.index[j] == i && g_last_hit_tracker.tick[j] < tick) {
tick = g_last_hit_tracker.tick[j];
break;

View File

@ -14,7 +14,8 @@ bool rgb_matrix_solid_reactive_simple(effect_params_t* params) {
for (uint8_t i = led_min; i < led_max; i++) {
RGB_MATRIX_TEST_LED_FLAGS();
uint16_t tick = max_tick;
for(uint8_t j = 0; j < g_last_hit_tracker.count; j++) {
// Reverse search to find most recent key hit
for (int8_t j = g_last_hit_tracker.count - 1; j >= 0; j--) {
if (g_last_hit_tracker.index[j] == i && g_last_hit_tracker.tick[j] < tick) {
tick = g_last_hit_tracker.tick[j];
break;