RGB Matrix: Custom effects on a kb/user level (#5338)

* Revamped custom effects approach

See docs for example usage

* push-up RGB Matrix default mode

Override default effect using RGB_MATRIX_STARTUP_MODE.
Useful on boards without EEPROM support
(*cough* Massdrop ALT/CTRL *cough*)

* update docs
This commit is contained in:
Daniel Prilik 2019-04-29 17:48:41 -04:00 committed by Drashna Jaelre
parent e337bb82a3
commit 1d784f0f95
4 changed files with 107 additions and 13 deletions

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@ -178,6 +178,14 @@ ifeq ($(strip $(RGB_MATRIX_ENABLE)), WS2812)
SRC += ws2812.c SRC += ws2812.c
endif endif
ifeq ($(strip $(RGB_MATRIX_CUSTOM_KB)), yes)
OPT_DEFS += -DRGB_MATRIX_CUSTOM_KB
endif
ifeq ($(strip $(RGB_MATRIX_CUSTOM_USER)), yes)
OPT_DEFS += -DRGB_MATRIX_CUSTOM_USER
endif
ifeq ($(strip $(TAP_DANCE_ENABLE)), yes) ifeq ($(strip $(TAP_DANCE_ENABLE)), yes)
OPT_DEFS += -DTAP_DANCE_ENABLE OPT_DEFS += -DTAP_DANCE_ENABLE
SRC += $(QUANTUM_DIR)/process_keycode/process_tap_dance.c SRC += $(QUANTUM_DIR)/process_keycode/process_tap_dance.c

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@ -177,7 +177,7 @@ enum rgb_matrix_effects {
RGB_MATRIX_GRADIENT_UP_DOWN, // Static gradient top to bottom, speed controls how much gradient changes RGB_MATRIX_GRADIENT_UP_DOWN, // Static gradient top to bottom, speed controls how much gradient changes
RGB_MATRIX_BREATHING, // Single hue brightness cycling animation RGB_MATRIX_BREATHING, // Single hue brightness cycling animation
RGB_MATRIX_CYCLE_ALL, // Full keyboard solid hue cycling through full gradient RGB_MATRIX_CYCLE_ALL, // Full keyboard solid hue cycling through full gradient
RGB_MATRIX_CYCLE_LEFT_RIGHT, // Full gradient scrolling left to right RGB_MATRIX_CYCLE_LEFT_RIGHT, // Full gradient scrolling left to right
RGB_MATRIX_CYCLE_UP_DOWN, // Full gradient scrolling top to bottom RGB_MATRIX_CYCLE_UP_DOWN, // Full gradient scrolling top to bottom
RGB_MATRIX_RAINBOW_MOVING_CHEVRON, // Full gradent Chevron shapped scrolling left to right RGB_MATRIX_RAINBOW_MOVING_CHEVRON, // Full gradent Chevron shapped scrolling left to right
RGB_MATRIX_DUAL_BEACON, // Full gradient spinning around center of keyboard RGB_MATRIX_DUAL_BEACON, // Full gradient spinning around center of keyboard
@ -203,7 +203,7 @@ enum rgb_matrix_effects {
RGB_MATRIX_EFFECT_MAX RGB_MATRIX_EFFECT_MAX
}; };
``` ```
You can disable a single effect by defining `DISABLE_[EFFECT_NAME]` in your `config.h`: You can disable a single effect by defining `DISABLE_[EFFECT_NAME]` in your `config.h`:
@ -236,17 +236,60 @@ You can disable a single effect by defining `DISABLE_[EFFECT_NAME]` in your `con
|`#define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH` |Disables `RGB_MATRIX_SOLID_MULTISPLASH` | |`#define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH` |Disables `RGB_MATRIX_SOLID_MULTISPLASH` |
## Custom layer effects ## Custom RGB Matrix Effects
Custom layer effects can be done by defining this in your `<keyboard>.c`: By setting `RGB_MATRIX_CUSTOM_USER` (and/or `RGB_MATRIX_CUSTOM_KB`) in `rule.mk`, new effects can be defined directly from userspace, without having to edit any QMK core files.
To declare new effects, create a new `rgb_matrix_user/kb.inc` that looks something like this:
`rgb_matrix_user.inc` should go in the root of the keymap directory.
`rgb_matrix_kb.inc` should go in the root of the keyboard directory.
```C ```C
void rgb_matrix_indicators_kb(void) { // !!! DO NOT ADD #pragma once !!! //
rgb_matrix_set_color(index, red, green, blue);
// Step 1.
// Declare custom effects using the RGB_MATRIX_EFFECT macro
// (note the lack of semicolon after the macro!)
RGB_MATRIX_EFFECT(my_cool_effect)
RGB_MATRIX_EFFECT(my_cool_effect2)
// Step 2.
// Define effects inside the `RGB_MATRIX_CUSTOM_EFFECT_IMPLS` ifdef block
#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
// e.g: A simple effect, self-contained within a single method
static bool my_cool_effect(effect_params_t* params) {
RGB_MATRIX_USE_LIMITS(led_min, led_max);
for (uint8_t i = led_min; i < led_max; i++) {
rgb_matrix_set_color(i, 0xff, 0xff, 0x00);
}
return led_max < DRIVER_LED_TOTAL;
} }
// e.g: A more complex effect, relying on external methods and state, with
// dedicated init and run methods
static uint8_t some_global_state;
static void my_cool_effect2_complex_init(effect_params_t* params) {
some_global_state = 1;
}
static bool my_cool_effect2_complex_run(effect_params_t* params) {
RGB_MATRIX_USE_LIMITS(led_min, led_max);
for (uint8_t i = led_min; i < led_max; i++) {
rgb_matrix_set_color(i, 0xff, some_global_state++, 0xff);
}
return led_max < DRIVER_LED_TOTAL;
}
static bool my_cool_effect2(effect_params_t* params) {
if (params->init) my_cool_effect2_complex_init(params);
return my_cool_effect2_complex_run(params);
}
#endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
``` ```
A similar function works in the keymap as `rgb_matrix_indicators_user`. For inspiration and examples, check out the built-in effects under `quantum/rgb_matrix_animation/`
## Colors ## Colors

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@ -48,6 +48,19 @@
#include "rgb_matrix_animations/solid_splash_anim.h" #include "rgb_matrix_animations/solid_splash_anim.h"
#include "rgb_matrix_animations/breathing_anim.h" #include "rgb_matrix_animations/breathing_anim.h"
#if defined(RGB_MATRIX_CUSTOM_KB) || defined(RGB_MATRIX_CUSTOM_USER)
#define RGB_MATRIX_CUSTOM_EFFECT_IMPLS
#define RGB_MATRIX_EFFECT(name, ...)
#ifdef RGB_MATRIX_CUSTOM_KB
#include "rgb_matrix_kb.inc"
#endif
#ifdef RGB_MATRIX_CUSTOM_USER
#include "rgb_matrix_user.inc"
#endif
#undef RGB_MATRIX_EFFECT
#undef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
#endif
#ifndef RGB_DISABLE_AFTER_TIMEOUT #ifndef RGB_DISABLE_AFTER_TIMEOUT
#define RGB_DISABLE_AFTER_TIMEOUT 0 #define RGB_DISABLE_AFTER_TIMEOUT 0
#endif #endif
@ -81,6 +94,15 @@
#define RGB_MATRIX_SPD_STEP 16 #define RGB_MATRIX_SPD_STEP 16
#endif #endif
#if !defined(RGB_MATRIX_STARTUP_MODE)
#ifndef DISABLE_RGB_MATRIX_CYCLE_ALL
#define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_LEFT_RIGHT
#else
// fallback to solid colors if RGB_MATRIX_CYCLE_LEFT_RIGHT is disabled in userspace
#define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_SOLID_COLOR
#endif
#endif
bool g_suspend_state = false; bool g_suspend_state = false;
rgb_config_t rgb_matrix_config; rgb_config_t rgb_matrix_config;
@ -104,12 +126,7 @@ void eeconfig_update_rgb_matrix(uint32_t val) {
void eeconfig_update_rgb_matrix_default(void) { void eeconfig_update_rgb_matrix_default(void) {
dprintf("eeconfig_update_rgb_matrix_default\n"); dprintf("eeconfig_update_rgb_matrix_default\n");
rgb_matrix_config.enable = 1; rgb_matrix_config.enable = 1;
#ifndef DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT rgb_matrix_config.mode = RGB_MATRIX_STARTUP_MODE;
rgb_matrix_config.mode = RGB_MATRIX_CYCLE_LEFT_RIGHT;
#else
// fallback to solid colors if RGB_MATRIX_CYCLE_LEFT_RIGHT is disabled in userspace
rgb_matrix_config.mode = RGB_MATRIX_SOLID_COLOR;
#endif
rgb_matrix_config.hue = 0; rgb_matrix_config.hue = 0;
rgb_matrix_config.sat = UINT8_MAX; rgb_matrix_config.sat = UINT8_MAX;
rgb_matrix_config.val = RGB_MATRIX_MAXIMUM_BRIGHTNESS; rgb_matrix_config.val = RGB_MATRIX_MAXIMUM_BRIGHTNESS;
@ -435,6 +452,20 @@ static void rgb_task_render(uint8_t effect) {
#endif // DISABLE_RGB_MATRIX_SOLID_MULTISPLASH #endif // DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
#endif // RGB_MATRIX_KEYREACTIVE_ENABLED #endif // RGB_MATRIX_KEYREACTIVE_ENABLED
#if defined(RGB_MATRIX_CUSTOM_KB) || defined(RGB_MATRIX_CUSTOM_USER)
#define RGB_MATRIX_EFFECT(name, ...) \
case RGB_MATRIX_CUSTOM_##name: \
rendering = name(&rgb_effect_params); \
break;
#ifdef RGB_MATRIX_CUSTOM_KB
#include "rgb_matrix_kb.inc"
#endif
#ifdef RGB_MATRIX_CUSTOM_USER
#include "rgb_matrix_user.inc"
#endif
#undef RGB_MATRIX_EFFECT
#endif
// Factory default magic value // Factory default magic value
case UINT8_MAX: { case UINT8_MAX: {
rgb_matrix_test(); rgb_matrix_test();

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@ -142,6 +142,18 @@ enum rgb_matrix_effects {
RGB_MATRIX_SOLID_MULTISPLASH, RGB_MATRIX_SOLID_MULTISPLASH,
#endif // DISABLE_RGB_MATRIX_SOLID_MULTISPLASH #endif // DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
#endif // RGB_MATRIX_KEYREACTIVE_ENABLED #endif // RGB_MATRIX_KEYREACTIVE_ENABLED
#if defined(RGB_MATRIX_CUSTOM_KB) || defined(RGB_MATRIX_CUSTOM_USER)
#define RGB_MATRIX_EFFECT(name, ...) RGB_MATRIX_CUSTOM_##name,
#ifdef RGB_MATRIX_CUSTOM_KB
#include "rgb_matrix_kb.inc"
#endif
#ifdef RGB_MATRIX_CUSTOM_USER
#include "rgb_matrix_user.inc"
#endif
#undef RGB_MATRIX_EFFECT
#endif
RGB_MATRIX_EFFECT_MAX RGB_MATRIX_EFFECT_MAX
}; };