jlj-qmk/keyboards/atreus62/keymaps/atreus52/keymap.c

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// this is the style you want to emulate.
// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
#include "menelaus.h"
#define ____ KC_TRNS
#define xxxx KC_NO
// Layers
#define QW 0
#define DV 1
#define QL 2
#define DL 3
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QWERTY] = KEYMAP(
1, 2, 3, 4, 5, ____, 6, 7, 8, 9, 0, \
Q, W, E, R, T, ____, Y, U, I, O, P, \
A, S, D, F, G, ____, H, J, K, L, SCLN, \
Z, X, C, V, B, BSPC, N, M, COMM, DOT, SLSH, \
ESC, TAB, LCTL, MO(QL),LSFT, ENT, SPC, LALT, LGUI, LEFT, RGHT ),
[_QUP] = KEYMAP(
F1, F2, F3, F4, F5, ____, F6, F7, F8, F9, F10, \
____, ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, \
____, ____, ____, ____, ____, ____, ____, LEFT, DOWN, UP, RGHT, \
____, ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, \
____, ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, ),
[_DVORAK] = KEYMAP(
1, 2, 3, 4, 5, ____, 6, 7, 8, 9, 0, \
QUOT, COMM, DOT, P, Y, ____, F, G, C, R, L, \
A, O, E, U, I, ____, D, H, T, N, S, \
SCLN, Q, J, K, X, BSPC, B, M, W, V, Z, \
ESC, TAB, LCTL, MO(DP),LSFT, ENT, SPC, LALT, LGUI, LEFT, RGHT ),
[_QUP] = KEYMAP(
F1, F2, F3, F4, F5, ____, F6, F7, F8, F9, F10, \
____, ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, \
____, ____, ____, ____, ____, ____, ____, LEFT, DOWN, UP, RGHT, \
____, ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, \
____, ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, )
};
const uint16_t PROGMEM fn_actions[] = {
};
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
{
// MACRODOWN only works in this function
switch (id) {
case 0:
if (record->event.pressed) {
register_code(KC_RSFT);
}
else {
unregister_code(KC_RSFT);
}
break;
}
return MACRO_NONE;
};
static uint8_t qw_dv_swap_state = 0;
bool process_record_user (uint16_t keycode, keyrecord_t *record) {
if (keycode == KC_LGUI) {
if (record->event.pressed)
qw_dv_swap_state |= B00000001;
else
qw_dv_swap_state &= ~(B00000001);
}
if (keycode == KC_LCTL) {
if (record->event.pressed)
qw_dv_swap_state |= B00000010;
else
qw_dv_swap_state &= ~(B00000010);
}
if (qw_dv_swap_state == B00000011) {
uint8_t layer = biton32(layer_state);
if (layer == QW)
TO(DV);
else if (layer == DV)
TO(QW);
return true;
}
}