2017-07-24 19:19:31 +00:00
// Can't Remember Sh*t Keymap for Planck
// Trying to fit as many characters as possible on the default layer
// as its easier for me to remember logical functions than characters
// Also, I like me some numpad
# include "planck.h"
# include "action_layer.h"
# ifdef AUDIO_ENABLE
# include "audio.h"
# endif
# include "eeconfig.h"
extern keymap_config_t keymap_config ;
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
# define _QWERTY 0
# define _GAME 1
# define _LOWER 3
# define _RAISE 4
# define _ADJUST 16
enum planck_keycodes {
QWERTY = SAFE_RANGE ,
GAME ,
LOWER ,
RAISE ,
BACKLIT ,
} ;
// Fillers to make layering more clear
# define _______ KC_TRNS
# define XXXXXXX KC_NO
const uint16_t PROGMEM keymaps [ ] [ MATRIX_ROWS ] [ MATRIX_COLS ] = {
/* Qwerty
* , - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - .
* | Esc | Q | W | E | R | T | Y | U | I | O | P | Bksp |
* | - - - - - - + - - - - - - + - - - - - - + - - - - - - + - - - - - - + - - - - - - - - - - - - - + - - - - - - + - - - - - - + - - - - - - + - - - - - - + - - - - - - |
* | Tab | A | S | D | F | G | H | J | K | L | ; | ' |
* | - - - - - - + - - - - - - + - - - - - - + - - - - - - + - - - - - - + - - - - - - | - - - - - - + - - - - - - + - - - - - - + - - - - - - + - - - - - - + - - - - - - |
* | Shift | Z | X | C | V | B | N | M | , | . | / | Enter |
* | - - - - - - + - - - - - - + - - - - - - + - - - - - - + - - - - - - + - - - - - - + - - - - - - + - - - - - - + - - - - - - + - - - - - - + - - - - - - + - - - - - - |
* | Ctrl | GUI | \ | Alt | Lower | Space | Raise | [ | - | = | ] |
* ` - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - '
*/
[ _QWERTY ] = {
2017-08-18 21:29:19 +00:00
{ KC_ESC , KC_Q , KC_W , KC_E , KC_R , KC_T , KC_Y , KC_U , KC_I , KC_O , KC_P , KC_BSPC } ,
{ KC_TAB , KC_A , KC_S , KC_D , KC_F , KC_G , KC_H , KC_J , KC_K , KC_L , KC_SCLN , KC_QUOT } ,
{ KC_LSFT , KC_Z , KC_X , KC_C , KC_V , KC_B , KC_N , KC_M , KC_COMM , KC_DOT , KC_SLSH , SFT_T ( KC_ENT ) } ,
{ KC_LCTL , KC_LGUI , KC_BSLS , KC_LALT , LOWER , KC_SPC , KC_SPC , RAISE , LT ( 3 , KC_LBRC ) , KC_MINS , KC_EQL , CTL_T ( KC_RBRC ) }
2017-07-24 19:19:31 +00:00
} ,
/* Game
* , - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - .
* | 1 | Q | W | E | R | T | Y | U | I | O | P | Bksp |
* | - - - - - - + - - - - - - + - - - - - - + - - - - - - + - - - - - - + - - - - - - - - - - - - - + - - - - - - + - - - - - - + - - - - - - + - - - - - - + - - - - - - |
* | Shift | A | S | D | F | G | H | J | K | L | ; | ' |
* | - - - - - - + - - - - - - + - - - - - - + - - - - - - + - - - - - - + - - - - - - | - - - - - - + - - - - - - + - - - - - - + - - - - - - + - - - - - - + - - - - - - |
* | Ctrl | Z | X | C | V | B | N | M | , | . | / | Enter |
* | - - - - - - + - - - - - - + - - - - - - + - - - - - - + - - - - - - + - - - - - - + - - - - - - + - - - - - - + - - - - - - + - - - - - - + - - - - - - + - - - - - - |
* | Alt | 4 | 3 | 2 | Lower | Space | Raise | Left | Down | Up | Right |
* ` - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - '
*/
[ _GAME ] = {
{ KC_1 , KC_Q , KC_W , KC_E , KC_R , KC_T , KC_Y , KC_U , KC_I , KC_O , KC_P , KC_BSPC } ,
{ KC_LSFT , KC_A , KC_S , KC_D , KC_F , KC_G , KC_H , KC_J , KC_K , KC_L , KC_SCLN , KC_QUOT } ,
{ KC_LCTL , KC_Z , KC_X , KC_C , KC_V , KC_B , KC_N , KC_M , KC_COMM , KC_DOT , KC_SLSH , _______ } ,
{ KC_LALT , KC_4 , KC_3 , KC_2 , LOWER , KC_SPC , KC_SPC , RAISE , KC_LEFT , KC_DOWN , KC_UP , KC_RIGHT }
} ,
/* Lower (switched to # because KP# were weird in terminal emulators)
* , - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - .
* | Del | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
* | - - - - - - + - - - - - - + - - - - - - + - - - - - - + - - - - - - + - - - - - - - - - - - - - + - - - - - - + - - - - - - + - - - - - - + - - - - - - + - - - - - - |
* | Tab | F1 | F2 | F3 | F4 | F5 | F6 | 4 | 5 | 6 | . | * |
* | - - - - - - + - - - - - - + - - - - - - + - - - - - - + - - - - - - + - - - - - - + - - - - - - + - - - - - - + - - - - - - + - - - - - - + - - - - - - + - - - - - - |
* | NumLk | F7 | F8 | F9 | F10 | F11 | F12 | 1 | 2 | 3 | / | Enter |
* | - - - - - - + - - - - - - + - - - - - - + - - - - - - + - - - - - - + - - - - - - + - - - - - - + - - - - - - + - - - - - - + - - - - - - + - - - - - - + - - - - - - |
* | Esc | | | | | 0 | | | | KP_ + | |
* ` - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - '
*/
[ _LOWER ] = {
{ KC_DEL , KC_1 , KC_2 , KC_3 , KC_4 , KC_5 , KC_6 , KC_7 , KC_8 , KC_9 , KC_0 , _______ } ,
{ _______ , KC_F1 , KC_F2 , KC_F3 , KC_F4 , KC_F5 , KC_F6 , KC_4 , KC_5 , KC_6 , KC_DOT , KC_ASTR } ,
{ _______ , KC_F7 , KC_F8 , KC_F9 , KC_F10 , KC_F11 , KC_F12 , KC_1 , KC_2 , KC_3 , KC_SLSH , _______ } ,
{ KC_ESC , _______ , _______ , _______ , _______ , KC_0 , KC_0 , _______ , _______ , _______ , KC_PLUS , _______ }
} ,
/* Raise
* , - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - .
* | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Del |
* | - - - - - - + - - - - - - + - - - - - - + - - - - - - + - - - - - - + - - - - - - - - - - - - - + - - - - - - + - - - - - - + - - - - - - + - - - - - - + - - - - - - |
* | Del | Wh Up | RightC | M - Up | LeftC | QWERTY | Left | Down | Up | Right | | | ` |
* | - - - - - - + - - - - - - + - - - - - - + - - - - - - + - - - - - - + - - - - - - | - - - - - - + - - - - - - + - - - - - - + - - - - - - + - - - - - - + - - - - - - |
* | | Wh Dn | M - L | M - Dn | M - R | ACL0 | ACL1 | ACL2 | | | \ | |
* | - - - - - - + - - - - - - + - - - - - - + - - - - - - + - - - - - - + - - - - - - + - - - - - - + - - - - - - + - - - - - - + - - - - - - + - - - - - - + - - - - - - |
* | | App | | | | Ins | | Home | PGDN | PGUP | End |
* ` - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - '
*/
[ _RAISE ] = {
{ KC_TILD , KC_EXLM , KC_AT , KC_HASH , KC_DLR , KC_PERC , KC_CIRC , KC_AMPR , KC_ASTR , KC_LPRN , KC_RPRN , KC_DEL } ,
{ KC_DEL , KC_WH_U , KC_BTN2 , KC_MS_U , KC_BTN1 , QWERTY , KC_LEFT , KC_DOWN , KC_UP , KC_RGHT , KC_PIPE , KC_GRV } ,
{ _______ , KC_WH_D , KC_MS_L , KC_MS_D , KC_MS_R , KC_ACL0 , KC_ACL1 , KC_ACL2 , _______ , _______ , KC_BSLASH , _______ } ,
{ _______ , KC_APP , _______ , _______ , _______ , KC_INS , KC_INS , _______ , KC_HOME , KC_PGDN , KC_PGUP , KC_END }
} ,
/* Adjust (Lower + Raise)
* , - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - .
* | C - A - I | Qwerty | | | Reset | Macro0 | | | | | | C - A - D |
* | - - - - - - + - - - - - - + - - - - - - + - - - - - - + - - - - - - + - - - - - - - - - - - - - + - - - - - - + - - - - - - + - - - - - - + - - - - - - + - - - - - - |
* | | | | Aud on | Audoff | Game | AGswap | AGnorm | | | | |
* | - - - - - - + - - - - - - + - - - - - - + - - - - - - + - - - - - - + - - - - - - | - - - - - - + - - - - - - + - - - - - - + - - - - - - + - - - - - - + - - - - - - |
* | | Voice - | Voice + | Mus on | Musoff | MIDIon | MIDIof | | | | | |
* | - - - - - - + - - - - - - + - - - - - - + - - - - - - + - - - - - - + - - - - - - + - - - - - - + - - - - - - + - - - - - - + - - - - - - + - - - - - - + - - - - - - |
* | Brite | | | | | | | BL_T | BL_DEC | BL_INC | BL_ST |
* ` - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - '
*/
[ _ADJUST ] = {
{ LALT ( LCTL ( KC_INS ) ) , QWERTY , _______ , _______ , RESET , M ( 0 ) , _______ , _______ , _______ , _______ , _______ , LALT ( LCTL ( KC_DEL ) ) } ,
{ _______ , _______ , _______ , AU_ON , AU_OFF , GAME , AG_SWAP , AG_NORM , _______ , _______ , _______ , _______ } ,
{ _______ , MUV_DE , MUV_IN , MU_ON , MU_OFF , MI_ON , MI_OFF , _______ , _______ , _______ , _______ , _______ } ,
{ BACKLIT , _______ , _______ , _______ , _______ , _______ , _______ , _______ , BL_TOGG , BL_DEC , BL_INC , BL_STEP }
}
} ;
const macro_t * action_get_macro ( keyrecord_t * record , uint8_t id , uint8_t opt ) // this is the function signature -- just copy/paste it into your keymap file as it is.
{
switch ( id ) {
case 0 : // this would trigger when you hit a key mapped as M(0)
if ( record - > event . pressed ) {
return MACRO ( D ( LSFT ) , T ( LEFT ) , U ( LSFT ) , D ( LCTL ) , T ( X ) , U ( LCTL ) , T ( RIGHT ) , D ( LCTL ) , T ( V ) , U ( LCTL ) , T ( LEFT ) , END ) ; // this swaps the characters on either side of the cursor when the macro executes
}
break ;
}
return MACRO_NONE ;
} ;
# ifdef AUDIO_ENABLE
float tone_startup [ ] [ 2 ] = SONG ( STARTUP_SOUND ) ;
float tone_qwerty [ ] [ 2 ] = SONG ( QWERTY_SOUND ) ;
float music_scale [ ] [ 2 ] = SONG ( MUSIC_SCALE_SOUND ) ;
float tone_goodbye [ ] [ 2 ] = SONG ( GOODBYE_SOUND ) ;
# endif
void persistant_default_layer_set ( uint16_t default_layer ) {
eeconfig_update_default_layer ( default_layer ) ;
default_layer_set ( default_layer ) ;
}
bool process_record_user ( uint16_t keycode , keyrecord_t * record ) {
switch ( keycode ) {
case QWERTY :
if ( record - > event . pressed ) {
# ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY ( tone_qwerty , false , 0 ) ;
# endif
persistant_default_layer_set ( 1UL < < _QWERTY ) ;
}
return false ;
break ;
case GAME :
if ( record - > event . pressed ) {
# ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY ( music_scale , false , 0 ) ;
# endif
persistant_default_layer_set ( 1UL < < _GAME ) ;
}
return false ;
break ;
case LOWER :
if ( record - > event . pressed ) {
layer_on ( _LOWER ) ;
update_tri_layer ( _LOWER , _RAISE , _ADJUST ) ;
} else {
layer_off ( _LOWER ) ;
update_tri_layer ( _LOWER , _RAISE , _ADJUST ) ;
}
return false ;
break ;
case RAISE :
if ( record - > event . pressed ) {
layer_on ( _RAISE ) ;
update_tri_layer ( _LOWER , _RAISE , _ADJUST ) ;
} else {
layer_off ( _RAISE ) ;
update_tri_layer ( _LOWER , _RAISE , _ADJUST ) ;
}
return false ;
break ;
case BACKLIT :
if ( record - > event . pressed ) {
register_code ( KC_RSFT ) ;
# ifdef BACKLIGHT_ENABLE
backlight_step ( ) ;
# endif
} else {
unregister_code ( KC_RSFT ) ;
}
return false ;
break ;
}
return true ;
}
void matrix_init_user ( void ) {
# ifdef AUDIO_ENABLE
startup_user ( ) ;
# endif
}
# ifdef AUDIO_ENABLE
void startup_user ( )
{
_delay_ms ( 20 ) ; // gets rid of tick
PLAY_NOTE_ARRAY ( tone_startup , false , 0 ) ;
}
void shutdown_user ( )
{
PLAY_NOTE_ARRAY ( tone_goodbye , false , 0 ) ;
_delay_ms ( 150 ) ;
stop_all_notes ( ) ;
}
void music_on_user ( void )
{
music_scale_user ( ) ;
}
void music_scale_user ( void )
{
PLAY_NOTE_ARRAY ( music_scale , false , 0 ) ;
}
# endif